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Concrete is an advance in Call to Power II.

Gameplay[]

Although it was first discovered in the Ancient Age, Concrete continues to be one of the strongest, cheapest and most abundant building materials well into the Modern Age. Its discovery allows Cities to build Arenas to entertain people.

Great Library entry[]

Concrete is one of the strongest, cheapest and most durable building materials available. Its origins date back to the ancient Egyptians, who used lime and gypsum as binders and combined them with clay. Lime (calcium oxide) continued to be the primary cement-forming agent until the early 19th century, when, in 1824, an English inventor Joseph Aspdin burned and ground together a mixture of limestone and clay. This mixture, called portland cement, continues to be the dominant cementing agent used in concrete production. When mixed with water, clay, large and small aggregates and a small amount of air, it is unmatched as building material.

The benefits of concrete are many. It is castable in almost any form, and is fire resistant, making it ideal for building construction. Concrete was easier to use than stone or marble because it could be mixed at the building site, and did not require resource-intensive transport operations. Perhaps the greatest quality of concrete is its superior compression strength ability, supporting 10,000 or more pounds per square inch. This is far greater than concrete's tensile strength, but with properly designed steel reinforcement, one can build structural elements that are as strong in tension as they are in compression. Concrete columns built by the Egyptians around 1500 BC still standing in the year 2000 AD are a testament to concretes steadfast durability.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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