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Conquests of Alexander is a scenario in Civilization VI that was released with the Persia and Macedon Civilization & Scenario Pack.

Intro[]

The intro narration for the Classical Era is used.

Gameplay[]

This is a timed single-player scenario in which you control Alexander, rushing to expand your empire and earn the title of "Alexander the Great." It emphasizes territorial expansion, combat, and calculated use of your Great Generals. The technology and civics trees, policy cards, diplomacy, and religion are all disabled, and the city occupation penalty lasts until the end of the scenario.

Since Science Science, Culture Culture, and Faith Faith are not used in this scenario, all yields are converted to Gold Gold. In addition, pillaging tile improvements provides different rewards than it does in the base game, as detailed in the table below.

Improvement Reward
Farm +50 HP
Mine +50 HP
Pairidaeza 25 Gold Gold
Pasture 25 Gold Gold
Plantation +100 HP
Quarry +100 HP

Persia is your opponent in this scenario, and you are locked into war with them. They are allied with all three of the city-states, each of which can field a different unique unit. Alexander the Great makes an appearance as a Great General in this scenario, and all of the Great Generals provide different benefits. You will receive one or two free units if Alexander the Great is within one tile of a city containing a Palace or a wonder when you capture it, but if he dies, the scenario ends in defeat.

To achieve victory, you must conquer all 28 cities on the map within a number of turns determined by the difficulty level: 60 for Settler, 55 for Chieftain or Warlord, 50 for Prince or King, 45 for Emperor or Immortal, and 37 for Deity. Your final score is 5 times the number of cities in your empire, with a maximum of 200.

Civilizations[]

Special Features[]

City-States[]

Because the player cannot obtain Envoy Envoys in Conquests of Alexander, it is not possible to interact with city-states diplomatically. As such, city-states do not provide any Envoy Envoy bonuses or Suzerain bonuses.

Icon City-State Unique Unit
Athens (Civ6).png Athens Hoplite
Marakanda (Civ6).png Marakanda Saka Horse Archer
Patala (Civ6).png Patala Varu

Great People[]

Videos[]

CIVILIZATION_VI_-_Devs_Play_Conquests_of_Alexander_(New_Macedon_Scenario)

CIVILIZATION VI - Devs Play Conquests of Alexander (New Macedon Scenario)

Ed Beach and Andrew Frederiksen play Conquests of Alexander.

Related achievements[]

He Named Them All After Himself?
He Named Them All After Himself?
Settle four cities in Conquests of Alexander on any difficulty.
Alexander notoriously founded numerous cities with the name 'Alexandria' during his campaign.
No More Worlds To Conquer
No More Worlds To Conquer
Win Conquests of Alexander on any difficulty.
A quote by ancient Greek historian Plutarch in reference to Alexander: 'When Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer'.
Resplendent Panoply
Resplendent Panoply
Possess all of the following after conquering a city in Conquests of Alexander: Hoplite, Saka Horse Archer, Maryannu Chariot Archer, Immortal, and Varu
'Panoply' is the ancient Greek word for 'armor'. In this case, the player has collected these units' different suits of armor by conquering their cities.
You're the Demonstrably Greatest
You're the Demonstrably Greatest
Achieve the highest possible rank in Conquests of Alexander at Deity difficulty.
A reference to Alexander the Great's greatness, either in building an empire, the difficulty of such an empire, or a reference to his self-proclaimed divinity.
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