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Conquests of Alexander is a scenario in Civilization VI that was released with the Persia and Macedon Civilization & Scenario Pack.
Intro[]
The intro narration for the Classical Era is used.
Gameplay[]
This is a timed single-player scenario in which you control Alexander, rushing to expand your empire and earn the title of "Alexander the Great." It emphasizes territorial expansion, combat, and calculated use of your Great Generals. The technology and civics trees, policy cards, diplomacy, and religion are all disabled, and the city occupation penalty lasts until the end of the scenario.
Since Science, Culture, and Faith are not used in this scenario, all yields are converted to Gold. In addition, pillaging tile improvements provides different rewards than it does in the base game, as detailed in the table below.
Improvement | Reward |
---|---|
Farm | +50 HP |
Mine | +50 HP |
Pairidaeza | 25 Gold |
Pasture | 25 Gold |
Plantation | +100 HP |
Quarry | +100 HP |
Persia is your opponent in this scenario, and you are locked into war with them. They are allied with all three of the city-states, each of which can field a different unique unit. Alexander the Great makes an appearance as a Great General in this scenario, and all of the Great Generals provide different benefits. You will receive one or two free units if Alexander the Great is within one tile of a city containing a Palace or a wonder when you capture it, but if he dies, the scenario ends in defeat.
To achieve victory, you must conquer all 28 cities on the map within a number of turns determined by the difficulty level: 60 for Settler, 55 for Chieftain or Warlord, 50 for Prince or King, 45 for Emperor or Immortal, and 37 for Deity. You are awarded 5 points for each city in your empire to determine your final score.
Differences from standard game[]
- Archers do not suffer a -17 Ranged Strength penalty when attacking naval units, but do when attacking cities.
- When one of Alexander's units kills an enemy unit in melee combat, he earns 5 Great General points.
- Amenities don't change through gameplay, so your cities are always Content.
- Roads have upgraded Movement bonuses.
- Great Generals die if they are attacked by an enemy unit instead of retreating to the nearest friendly city.
- Buildings, districts, and units do not have maintenance costs.
Strategy[]
In order to beat this scenario on Deity difficulty and achieve a score of 200 or more in order to earn the You're the Demonstrably Greatest achievement, you need to be extremely efficient with your unit maneuvers and city captures. Conquering every city in 37 turns requires extensive use of Hetairoi because of their high Movement, as well as the strategic use of Great Generals that grant additional Movement and Combat Strength to your units.
The area you must conquer is enormous, and must therefore be tackled by multiple army divisions that will be responsible for capturing different sets of cities: one army should be designated for capturing Phoenicia and Egypt, another for the upper Middle East and Marakanda, and a third for the lower Middle East and Patala. These armies should each be accompanied by at least one Great General and one Hypaspist with a Siege Tower for the efficient capturing of cities.
Because of the massive volume of enemy troops, the best strategy for taking cities is to clear adjacent tiles of enemies and encircle the city with Hetairoi, who ignore enemy zones of control and can maneuver around enemies because of their high Movement and then wheeling in a Hypaspist with a Siege Tower. It is not usually important to put the city under siege, because the combined damage from the Hypaspists and the surrounding Hetairoi is typically enough to take the city in a single turn, but it can still be useful against cities with Walls or with fewer passable adjacent tiles from which to attack all at once.
Alexander's Leader Ability allows his units to heal completely when he captures a city with a wonder. There five such cities in this scenario: Athens, Halicarnassus, Babylon, Memphis, and Padna. Athens should be taken early because of the extreme usefulness of the Hoplites when dealing with enemy cavalry, but the other cities, especially Halicarnassus and Memphis, can be saved until later when the health refresh is really needed. More daring unit placement or combat in anticipation of a full heal that same turn speeds up your conquest, but take care not to get too reckless and leave units stranded or vulnerable, even after they've healed.
Because your most productive cities will be the farthest away from the constantly-advancing frontline, the best way to maintain and grow your army is by purchasing units with Gold. Hard producing combat units in occupied cities with low Production is less efficient than building Encampments in those cities, then running Encampment Training for additional Gold with which you can buy units in cities closer to the frontline, and Great General points to speed up their acquisition.
Keep in mind that conquering all enemy cities will not alone net you 200 points: you must also settle at least 11 cities before Turn 37. Settlers should primarily be produced in cities conquered early on so they will have time to move to where they will eventually found cities. If by the ending turns of the game you still need to found more cities, Settlers can be bought with Gold, but it is best to avoid this, as purchasing military units also requires Gold.
Civilizations[]
- Alexander (Macedon)
- Leader Ability: To World's End (Same as base game.)
- Civilization Ability: Eponymous Cities (Settlers receive +1 Movement. All cities start with 2 Population and a Granary. District Production time is decreased and Encampments start with a Basilikoi Paides.)
- Unique Unit(s): Hypaspist, Hetairoi (Same as base game.)
- Unique Building: Basilikoi Paides (Same as base game.)
- Darius III (Persia)
- Leader Ability: Postal Service Qualification (Builders can build one extra improvement.)
- Civilization Ability: Allies (Start the game as suzerain of Athens, Marakanda, and Patala.)
- Unique Unit(s): Immortal (Same as base game.)
- Unique Building: Pairidaeza (Same as base game.)
Special features[]
City-States[]
Because the player cannot obtain Envoys in Conquests of Alexander, it is not possible to interact with city-states diplomatically. As such, city-states do not provide any Envoy bonuses or Suzerain bonuses.
Icon | City-State | Unique Unit |
---|---|---|
Athens | Hoplite | |
Marakanda | Saka Horse Archer | |
Patala | Varu |
Great People[]
- Alexander the Great
- Antigenes
- Cleitus the Black
- Coenus
- Craterus
- Erigyius
- Hephaestion
- Leonnatus
- Meleager
- Perdiccas
- Philotas
- Polyperchon
- Seleucus
Rankings[]
Rank | Title | Quote | Score |
---|---|---|---|
1 | Alexander the Demonstrably Great | "To the strongest!" | 200+ |
2 | Alexander the Very Good | "There is nothing impossible to him who will try." | 150-199 |
3 | Alexander the Rather Decent | "I had rather excel others in the knowledge of what is excellent, than in the extent of my power and dominion." | 100-149 |
4 | Alexander the Unusually Mediocre | "Know ye not that the end and object of conquest is to avoid doing the same thing as the conquered?" | 50-99 |
5 | Alexander the Verifiably Terrible | "Holy shadows of the dead, I’m not to blame for your cruel and bitter fate." | < 50 |
Videos[]
Related achievements[]
He Named Them All After Himself?
Settle four cities in Conquests of Alexander on any difficulty.
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No More Worlds To Conquer
Win Conquests of Alexander on any difficulty.
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Resplendent Panoply
Possess all of the following after conquering a city in Conquests of Alexander: Hoplite, Saka Horse Archer, Maryannu Chariot Archer, Immortal, and Varu
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Civilization VI Scenarios [edit] |
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Ancient Rivals • Cavalry and Cannonades • Conquests of Alexander1 • Gifts of the Nile1 • Global Thermonuclear War • Hallowed Ground • Jadwiga's Legacy1 • Outback Tycoon1 • Path to Nirvana1 • Pirates • Red Death • The Black Death • Vikings, Traders, and Raiders!1 • War Machine |
1 Requires DLC
Added in the Gathering Storm expansion pack.
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