Conquests of Alexander is a scenario in Civilization VI that was released with the Persia and Macedon Civilization & Scenario Pack.
Intro[]
The intro narration for the Classical Era is used.
Gameplay[]
This is a timed single-player scenario in which you control Alexander, rushing to expand your empire and earn the title of "Alexander the Great." It emphasizes territorial expansion, combat, and calculated use of your Great Generals. The technology and civics trees, policy cards, diplomacy, and religion are all disabled, and the city occupation penalty lasts until the end of the scenario.
Since Science,
Culture, and
Faith are not used in this scenario, all yields are converted to
Gold. In addition, pillaging tile improvements provides different rewards than it does in the base game, as detailed in the table below.
Improvement | Reward |
---|---|
Farm | +50 HP |
Mine | +50 HP |
Pairidaeza | 25 ![]() |
Pasture | 25 ![]() |
Plantation | +100 HP |
Quarry | +100 HP |
Persia is your opponent in this scenario, and you are locked into war with them. They are allied with all three of the city-states, each of which can field a different unique unit. Alexander the Great makes an appearance as a Great General in this scenario, and all of the Great Generals provide different benefits. You will receive one or two free units if Alexander the Great is within one tile of a city containing a Palace or a wonder when you capture it, but if he dies, the scenario ends in defeat.
To achieve victory, you must conquer all 28 cities on the map within a number of turns determined by the difficulty level: 60 for Settler, 55 for Chieftain or Warlord, 50 for Prince or King, 45 for Emperor or Immortal, and 37 for Deity. You are awarded 5 points for each city in your empire to determine your final score.
Civilizations[]
- Alexander (Macedon)
- Leader Ability: To World's End (Same as base game.)
- Civilization Ability: Eponymous Cities (Settlers receive +1
Movement. All cities start with 2
Population and a Granary. District
Production time is decreased and Encampments start with a Basilikoi Paides.)
- Unique Unit(s): Hypaspist, Hetairoi (Same as base game.)
- Unique Building: Basilikoi Paides (Same as base game.)
- Darius III (Persia)
- Leader Ability: Postal Service Qualification (Builders can build one extra improvement.)
- Civilization Ability: Allies (Start the game as suzerain of Athens, Marakanda, and Patala.)
- Unique Unit(s): Immortal (Same as base game.)
- Unique Building: Pairidaeza (Same as base game.)
Special Features[]
City-States[]
Because the player cannot obtain Envoys in Conquests of Alexander, it is not possible to interact with city-states diplomatically. As such, city-states do not provide any
Envoy bonuses or Suzerain bonuses.
Icon | City-State | Unique Unit |
---|---|---|
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Athens | Hoplite |
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Marakanda | Saka Horse Archer |
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Patala | Varu |
Great People[]
- Alexander the Great
- Antigenes
- Cleitus the Black
- Coenus
- Craterus
- Erigyius
- Hephaestion
- Leonnatus
- Meleager
- Perdiccas
- Philotas
- Polyperchon
- Seleucus
Rankings[]
Rank | Title | Quote | Score |
---|---|---|---|
1 | Alexander the Demonstrably Great | "To the strongest!" | 200+ |
2 | Alexander the Very Good | "There is nothing impossible to him who will try." | 150-199 |
3 | Alexander the Rather Decent | "I had rather excel others in the knowledge of what is excellent, than in the extent of my power and dominion." | 100-149 |
4 | Alexander the Unusually Mediocre | "Know ye not that the end and object of conquest is to avoid doing the same thing as the conquered?" | 50-99 |
5 | Alexander the Verifiably Terrible | "Holy shadows of the dead, I’m not to blame for your cruel and bitter fate." | < 50 |
Videos[]
CIVILIZATION VI - Devs Play Conquests of Alexander (New Macedon Scenario)
Ed Beach and Andrew Frederiksen play Conquests of Alexander.
Related achievements[]
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He Named Them All After Himself?
Settle four cities in Conquests of Alexander on any difficulty.
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No More Worlds To Conquer
Win Conquests of Alexander on any difficulty.
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Resplendent Panoply
Possess all of the following after conquering a city in Conquests of Alexander: Hoplite, Saka Horse Archer, Maryannu Chariot Archer, Immortal, and Varu
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Civilization VI Scenarios [edit] |
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Ancient Rivals • Cavalry and Cannonades • Conquests of Alexander1 • Gifts of the Nile1 • Global Thermonuclear War • Hallowed Ground • Jadwiga's Legacy1 • Outback Tycoon1 • Path to Nirvana1 • Pirates • Red Death • The Black Death ![]() ![]() |
1 Requires a DLC
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