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{{PolicyCards (Civ6)|title1 = Conscription|enabled_with = State Workforce|obsolete_with = Mobilization|type = Military|effect = Unit maintenance reduced by 1 {{Gold6}} Gold per turn, per unit.}} |
{{PolicyCards (Civ6)|title1 = Conscription|enabled_with = State Workforce|obsolete_with = Mobilization|type = Military|effect = Unit maintenance reduced by 1 {{Gold6}} Gold per turn, per unit.}} |
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+ | == Historical Context == |
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+ | Military conscription is found in most ancient civilizations without professional armies (distinguished from the ilkum and corvee systems, which tended to be devoted to more pacific activities). Rather, levies of more-or-less able-bodied and more-or-less trained “recruits” were necessary in times of unrest. Although armament and ability varied considerably, such levies generally fought as infantry under their king or his designates. However, early wars didn’t last long; it was in everyone’s interest to get the battles over with in time for harvest, as most of the conscripts were farmers. But, at least, they were cheap. |
Revision as of 00:51, 30 October 2016
Template:PolicyCards (Civ6)
Historical Context
Military conscription is found in most ancient civilizations without professional armies (distinguished from the ilkum and corvee systems, which tended to be devoted to more pacific activities). Rather, levies of more-or-less able-bodied and more-or-less trained “recruits” were necessary in times of unrest. Although armament and ability varied considerably, such levies generally fought as infantry under their king or his designates. However, early wars didn’t last long; it was in everyone’s interest to get the battles over with in time for harvest, as most of the conscripts were farmers. But, at least, they were cheap.