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Conservation is an advance in Call to Power II.

Gameplay[]

The Conservation Advance is the first step towards stemming the rising tide of Pollution. With the Recycling Plant, Cities can dramatically reduce pollution and counteract the pernicious effects of Factories and Oil Refineries.

Great Library entry[]

The various industrial revolutions across the world dramatically increased human society's harmful effects on the environment. The invention of the internal combustion engine and the increase in reliance on fossil fuels took its toll on the world as well. In the 1970s, Western nations began to expand their cities at rapid paces. Centuries of relatively unmitigated industrial activity began to manifest in the form of increased waste products, smog and rivers poisoned with chemicals. A popular movement to combat the rising tide of pollution began to grow. The conservation movement succeeded in pushing legislation to regulate industry and commerce and introduced new ideas for waste management into the public conversation. In the 1980s, many cities and municipalities adopted community recycling as a viable solution to one aspect. Public outcry at the destruction of the planet's ozone layer prompted bans on the use of chlorofluorocarbons in many industrialized nations. Despite these changes, insufficiently enforced regulations, government corruption and lack of international standards allowed industry to continue its poisonous conduct. The battle over the environment raged on well into the 21st century, with substantial sums of money on both sides attempting to influence public dialogue on the best solutions for the problem of pollution.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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