The Coracle is a unit in Call to Power II.
Summary[]
- Can Transport one land unit
Gameplay[]
The Coracle is the first naval Transport unit made available in the game and is, as such, integral to the expansion of your empire. It is capable of transporting one land unit. It is not a ship suited to Deep Water travel, however, and must stick to Beaches and Shallow Oceans.
Great Library entry[]
The Coracle is a boat native to ancient Wales and Ireland. Some coracles were round-bottomed skin boats, whereas others were akin to large, waterproof baskets, employing a framework of woven willow shoots. Although their light build made them unfit to survive as archaeological finds, evidence of skin boat and coracle use can be found in the iconographic representations of rock carvings at Kalnes and Gjerpen in Norway. Historians believe that skin boats like the coracle did not lead to significant steps in the evolution of boat construction, and more settled societies opted for more durable, timber-based boats for intercontinental exploration and conquest.
Call to Power II Units |
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Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Helicopter • Carrack • Catapult • Cavalry • Cleric • Coracle • Corporate Branch • Crawler • Cruise Missile • Cyber Ninja • Destroyer • Diplomat • Dreadnaught • Eco-Ranger • Eco-Terrorist • Empathic Diplomat • Fascist • Fighter • Fire Trireme • Freight Transport • Fusion Tank • Hoplite • Hover Infantry • Infantryman • Infector • Interceptor • Ironclad • Knight • Kraken • Lawyer • Leviathan • Light Mech • Longship • Machine Gunner • Marine • Mobile SAM • Moray Striker • Mounted Archer • Nuclear Submarine • Nuke • Paratrooper • Pikemen • Plasma Destroyer • PT Boat • Samurai • Scout Sub • Sea Engineer • Settler • Ship of the Line • Slaver • Space Plane • Spy • Spy Plane • Stealth Bomber • Stealth Fighter • Submarine • Tank • Televangelist • Troop Ship • Urban Planner • War Walker • Warrior |