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The Corporate Branch is a unit in Civilization: Call to Power.

Summary[]

The Corporate Branch opens the door to economic warfare through the franchise, a method of siphoning production. Once in place, only Lawyers can rid cities of franchises. Exercising these abilities, however, is not free. Each time one is used, the Civilization is charged gold. The Corporate Branch is a stealth unit and can only be seen by other trade units.

Great Library entry[]

The rise of the Corporation created an institution that quickly became powerful even across national boundaries. As corporations sought cheap sources of labor and new markets for their wares, they frequently went overseas setting up foreign factories or franchises. Corporations have set up franchises in many foreign locales, including Russia, Thailand and Guatemala. In exchange for their cheap labor, the corporations provide jobs, which often helps stimulate foreign economies.

See also[]

Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
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