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The Corporate Branch is a unit in Call to Power II.

Summary[]

Gameplay[]

The Corporate Branch is a Stealth Unit whose main attack involves Establishing a Franchise in a foreign city. The Franchise extracts Production from the target city. It can also advertise in a foreign city, persuading citizens to buy imported products and bring in Gold for your nation. Each of these "attacks" costs your empire Gold.

The Lawyer is the only unit that can properly combat the Corporate Branch, by Filing an Injunction.

Great Library entry[]

Multinational corporations often kept their main executive offices within their home country, opting to send their manufacturing and production operations to countries with cheaper labor pools. They could hire workers for a fraction of the cost of domestic workers, getting better return on their investment in factories and manufacturing plants. Corporate branches also established themselves as commercial entities in foreign markets, selling their products abroad. Though the globalization of the economy in the 20th century encouraged corporations to expand their borders, some countries suffered at the hands of first-world multinationals.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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