Corporate Libertarianism is the best of the Tier 4 governments for warmongers, providing three slots for Military Policy Cards and bonuses to Production and resource extraction that make it easier to raise and support a large military. Contrary to what this government's name and background suggest, it has only one Economic Policy Card slot, though the five Wildcard slots largely make up for this.
Conversely for those who are not warmongers, it's arguably also flexible enough to be able to form the basis of a good bulwark against warmongers with designs on your empire, while not necessarily totally derailing whatever non-aggressive victory path you were on when you were forced to rapidly militarize.
Civilopedia entry Edit
Libertarianism is the political principle that tries to maximize individual liberty—the freedom to engage in behavior that does not harm others. In modern jurisprudence, corporations are assumed to be legal persons and endowed with rights as persons. A corporate libertarian system would be one where political participation is done primarily in terms of corporate identities, with minimal coercion from the state in interactions between “persons” in the society. Corporations might range in size from massive organizations of thousands of people to single individuals. Rational self-interest would result in maximized outcomes for the greatest number of persons—in theory, anyway.
In this system, the government exists primarily to guarantee the enforcement of contracts between individuals. Market-based systems would govern most of the functions of society, as markets encourage more efficient transfers of goods and services. The argument for this system is that any good political solution to a problem would rise to the top by dint of being efficient, rather than by being imposed from outside sources.
This system of government has critics, to put it mildly. Aside from concerns about the ethos underpinning capitalism in general, there are significant moral concerns about the transactionalism from a libertarian perspective, such as coercive agreements between parties of unequal power.
|Civilization VI Governments |
Autocracy • Chiefdom • Classical Republic • Colonial Government1 • Communism • Corporate Libertarianism • Democracy • Digital Democracy • Fascism • Kandake1 • Merchant Republic • Monarchy • Oligarchy • Penal Settlement1 • Pharaoh1 • State Government1 • Synthetic Technocracy • Thalassocracy1 • Theocracy
|1: Scenario only
Added in the Gathering Storm expansion pack.