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|effect = [[Commercial Hub (Civ6)|Commercial Hubs]] and [[Encampment (Civ6)|Encampments]] provide [[City (Civ6)|cities]] with +10% {{Production6}}, and accumulating [[Resources (Civ6)|resources]] with [[Tile improvement (Civ6)|improvements]] provide +1 per turn. |
|effect = [[Commercial Hub (Civ6)|Commercial Hubs]] and [[Encampment (Civ6)|Encampments]] provide [[City (Civ6)|cities]] with +10% {{Production6}}, and accumulating [[Resources (Civ6)|resources]] with [[Tile improvement (Civ6)|improvements]] provide +1 per turn. |
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|legacy_bonus = -10% {{Science6}}. |
|legacy_bonus = -10% {{Science6}}. |
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==Strategy== |
==Strategy== |
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== Civilopedia entry == |
== Civilopedia entry == |
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− | Libertarianism is the political principle that tries to maximize individual liberty—the freedom to engage in behavior that does not harm others. In modern jurisprudence, corporations are assumed to be legal persons and endowed with rights as persons. A corporate libertarian system would be one where political participation is done primarily in terms of corporate identities, with minimal coercion from the state in interactions between “persons” in the society. Corporations might range in size from massive organizations of thousands of people to single individuals. Rational self-interest would result in maximized outcomes for the greatest number of |
+ | Libertarianism is the political principle that tries to maximize individual liberty—the freedom to engage in behavior that does not harm others. In modern jurisprudence, corporations are assumed to be legal persons and endowed with rights as persons. A corporate libertarian system would be one where political participation is done primarily in terms of corporate identities, with minimal coercion from the state in interactions between “persons” in the society. Corporations might range in size from massive organizations of thousands of people to single individuals. Rational self-interest would result in maximized outcomes for the greatest number of persons—in theory, anyway. |
In this system, the government exists primarily to guarantee the enforcement of contracts between individuals. Market-based systems would govern most of the functions of society, as markets encourage more efficient transfers of goods and services. The argument for this system is that any good political solution to a problem would rise to the top by dint of being efficient, rather than by being imposed from outside sources. |
In this system, the government exists primarily to guarantee the enforcement of contracts between individuals. Market-based systems would govern most of the functions of society, as markets encourage more efficient transfers of goods and services. The argument for this system is that any good political solution to a problem would rise to the top by dint of being efficient, rather than by being imposed from outside sources. |
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− | This system of government has critics, to put it mildly. |
+ | This system of government has critics, to put it mildly. Aside from concerns about the ethos underpinning capitalism in general, there are significant moral concerns about the transactionalism from a libertarian perspective, such as coercive agreements between parties of unequal power. |
{{Governments (Civ6)}} |
{{Governments (Civ6)}} |
Revision as of 22:35, 5 March 2019
Corporate Libertarianism is a form of Tier 4 government in Civilization VI: Gathering Storm. It is unlocked by the Venture Politics civic.
Strategy
Corporate Libertarianism is an ideal form of government for warmongers, providing two slots for Military Policy Cards and bonuses to Production and resource extraction that make it easier to raise and support a large army.
Civilopedia entry
Libertarianism is the political principle that tries to maximize individual liberty—the freedom to engage in behavior that does not harm others. In modern jurisprudence, corporations are assumed to be legal persons and endowed with rights as persons. A corporate libertarian system would be one where political participation is done primarily in terms of corporate identities, with minimal coercion from the state in interactions between “persons” in the society. Corporations might range in size from massive organizations of thousands of people to single individuals. Rational self-interest would result in maximized outcomes for the greatest number of persons—in theory, anyway.
In this system, the government exists primarily to guarantee the enforcement of contracts between individuals. Market-based systems would govern most of the functions of society, as markets encourage more efficient transfers of goods and services. The argument for this system is that any good political solution to a problem would rise to the top by dint of being efficient, rather than by being imposed from outside sources.
This system of government has critics, to put it mildly. Aside from concerns about the ethos underpinning capitalism in general, there are significant moral concerns about the transactionalism from a libertarian perspective, such as coercive agreements between parties of unequal power.
Civilization VI Governments [edit] |
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Autocracy • Catholic Monarchy1 • Chiefdom • Classical Republic • Colonial Government1 • Communism • Corporate Libertarianism • Democracy • Digital Democracy • Fascism • Kandake1 • Merchant Republic • Monarchy • Oligarchy • Penal Settlement1 • Pharaoh1 • State Government1 • Synthetic Technocracy • Thalassocracy1 • Theocracy |
1 Specific scenarios only
Added in the Gathering Storm expansion pack. |