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Corporation is an advance in Call to Power II.

Gameplay[]

The development of Corporations gave rise to a fundamental change in the role and power of business entities. As the power of corporations expands, they begin to have more rights and legal protections than individuals do. The Corporate Branch is the active unit of the corporate world, establishing Franchises and Advertising in Cities across the world. The Empire State Building is one of the first corporate monuments to be co-opted as a national symbol.

Great Library entry[]

The modern, private business corporation gradually formed out of a fusion of the joint-stock company and the medieval form of a corporation in the 19th century. This fusion took place in Great Britain, the United States, France and Germany with laws that made incorporation more or less standard for business entities. This development took flight particularly in the United States, because its Constitution delegated the powers of incorporation to the individual states. This prompted a competition in the late 19th century amongst states to liberalize their incorporation laws, since free interstate commerce, guaranteed by the Constitution, allowed would-be incorporators to choose the state in which they wished to incorporate without infringing on their freedom to transact business in any other state. The 20th century saw the emergence of private corporations as major political, social and economic forces.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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