In the Gathering Storm expansion, the Cossack requires 10 Horses to train.
- Higher Production cost (340 vs. 330).
- Higher Combat Strength (67 vs. 62).
- +5 Combat Strength when fighting in or next to home territory.
- Can move after attacking.
The classic Russian Cossack is extremely strong yet fairly hard to use effectively, especially for new players. Back in Civilization V, all mounted and armored units had the ability to move after attacking, while in Civilization VI, only the Cossacks have it, giving them a powerful edge in the Industrial Era. Being able to harry enemies with hit-and-run attacks means it's easier to focus attacks on a nearby enemy unit, and makes the Cossacks nigh-impossible to hunt down. With up to 10 more Combat Strength (when fighting in or near friendly territory) plus unmatched maneuverability, the Cossack is a more than fine replacement for an already powerful standard Cavalry.
Civilopedia entry Edit
The kazaki were members of semi-democratic, semi-nomadic, semi-militaristic communities along the steppe-shores of the Dnieper, Don, Ural, Volga and other rivers cutting across the Ukraine. It isn’t clear when these Slavs started settling in the region after the collapse of the Khazar kingdom, but it is likely after the Mongol tide receded, so perhaps late 13th Century AD. A mixture of horse barbarians and “civilized” peoples, by the 1600s the Cossacks were a loose confederation of tribes and independent communes. Internal politics notwithstanding – and the various Cossack hosts fought among themselves as much as against their neighbors – they became a force to be reckoned with, light cavalry par excellence. In time, early 17th Century or so, some of the hosts took service with the growing Russian kingdom to the north, providing a buffer against the Crimean Tatars and Ottomans to the south. The Cossacks would thereafter figure in every war the Russians fought, until virtually annihilated by Stalin following WW2.