Civilization Wiki
m (Made wording and mechanical changes.)
Tags: Visual edit apiedit
(Updated template and links.)
Tags: Visual edit apiedit
Line 1: Line 1:
{{improvement
+
{{improvement (Civ4)
  +
|name = Cottage
 
|req = Pottery
 
|req = Pottery
 
|pillage = 10-25
 
|pillage = 10-25
Line 5: Line 6:
 
*+1-4 {{commerce}}
 
*+1-4 {{commerce}}
 
}}
 
}}
  +
 
A '''Cottage''' is a [[Tile improvement (Civ4)|tile improvement]] that can be built by [[Worker (Civ4)|Workers]] immediately upon the discovery of [[Pottery (Civ4)|Pottery]]. Cottages add [[Commerce (Civ4)|Commerce]] to their tile. Cottages may be created on most [[Terrain (Civ4)|flatland]], and in addition, they may also be placed on grassland [[Hill (Civ4)|hills]].
 
A '''Cottage''' is a [[Tile improvement (Civ4)|tile improvement]] that can be built by [[Worker (Civ4)|Workers]] immediately upon the discovery of [[Pottery (Civ4)|Pottery]]. Cottages add [[Commerce (Civ4)|Commerce]] to their tile. Cottages may be created on most [[Terrain (Civ4)|flatland]], and in addition, they may also be placed on grassland [[Hill (Civ4)|hills]].
   
 
Cottages are a relatively low-value tile improvement when they are first created, but they grow in value after many turns of being worked. They go through four stages of growth, becoming '''Hamlets''', '''Villages''', and finally '''Towns''' (though players refer to all of these things generically as "cottages").
 
Cottages are a relatively low-value tile improvement when they are first created, but they grow in value after many turns of being worked. They go through four stages of growth, becoming '''Hamlets''', '''Villages''', and finally '''Towns''' (though players refer to all of these things generically as "cottages").
   
Cottages must be worked to grow; that is, they must have a [[Citizen (Civ4)|population]] point placed on them on the city screen. Unworked Cottages do not grow. The time required to grow a worked Cottage depends on game speed. Growth times are listed below for Quick/Normal/Epic/Marathon speeds and are halved when running the [[Emancipation (Civ4)|Emancipation]] civic. You can see how long a Cottage has before growing by mousing over it on the main map. The tooltip will show this information.
+
Cottages must be worked to grow; that is, they must have a [[Citizen (Civ4)|population]] point placed on them on the city screen. Unworked Cottages do not grow. The time required to grow a worked Cottage depends on game speed. Growth times are listed below for Quick/Normal/Epic/Marathon speeds and are halved when running the [[Emancipation (Civ4)|Emancipation]] [[List of civics in Civ4|civic]]. You can see how long a Cottage has before growing by mousing over it on the main map. The tooltip will show this information.
   
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 21:38, 11 September 2015

BackArrowGreen Back to the Tile improvements in Civ4


A Cottage is a tile improvement that can be built by Workers immediately upon the discovery of Pottery. Cottages add Commerce to their tile. Cottages may be created on most flatland, and in addition, they may also be placed on grassland hills.

Cottages are a relatively low-value tile improvement when they are first created, but they grow in value after many turns of being worked. They go through four stages of growth, becoming Hamlets, Villages, and finally Towns (though players refer to all of these things generically as "cottages").

Cottages must be worked to grow; that is, they must have a population point placed on them on the city screen. Unworked Cottages do not grow. The time required to grow a worked Cottage depends on game speed. Growth times are listed below for Quick/Normal/Epic/Marathon speeds and are halved when running the Emancipation civic. You can see how long a Cottage has before growing by mousing over it on the main map. The tooltip will show this information.

Improvement Pillage Value Grows in Output Modifiers
Cottage ~10 7/10/15/30 turns +1 Coin (Civ4) N/A
Hamlet ~15 13/20/30/60 turns +2 Coin (Civ4) N/A
Village ~20 27/40/60/120 turns +3 Coin (Civ4)
Town ~25 N/A +4 Coin (Civ4)