Civilization Wiki
(+added new field)
(Use SureIcon4.)
Line 21: Line 21:
 
! Modifiers
 
! Modifiers
 
|-
 
|-
| style="white-space: nowrap;"| {{SureIconIcon4|Cottage}}Cottage
+
| style="white-space: nowrap;"| {{SureIcon4|Cottage}} Cottage
 
| ~10
 
| ~10
 
| 7/10/15/30 turns
 
| 7/10/15/30 turns
Line 27: Line 27:
 
| N/A
 
| N/A
 
|-
 
|-
| {{SureIconIcon4|Hamlet}}Hamlet
+
| {{SureIcon4|Hamlet}} Hamlet
 
| ~15
 
| ~15
 
| 13/20/30/60 turns
 
| 13/20/30/60 turns
Line 33: Line 33:
 
| N/A
 
| N/A
 
|-
 
|-
| {{SureIconIcon4|Village}}Village
+
| {{SureIcon4|Village}} Village
 
| ~20
 
| ~20
 
| 27/40/60/120 turns
 
| 27/40/60/120 turns
Line 40: Line 40:
 
*+1 {{Commerce4}} upon the discovery of the [[Printing Press (Civ4)|Printing Press]] technology
 
*+1 {{Commerce4}} upon the discovery of the [[Printing Press (Civ4)|Printing Press]] technology
 
|-
 
|-
|{{SureIconIcon4|Town}} Town
+
|{{SureIcon4|Town}} Town
 
| ~25
 
| ~25
 
| N/A
 
| N/A

Revision as of 11:18, 12 May 2021

BackArrowGreen Back to the Tile improvements in Civ4

A Cottage is a tile improvement that can be built by Workers immediately upon the discovery of Pottery. Cottages add Commerce Coin (Civ4) to their tile.

Cottages may be built within cultural boundaries on land tiles which have an unimproved yield of at least 1 Bread (Civ4). Tundra, Desert, and Ice tiles have the additional requirement that the tile must have direct access to fresh water; irrigation is insufficient. In practice, this limits Cottages to Flatland Grassland, Flatland Plains, Grassland Hills, Flatland Desert Floodplain, and Flatland Tundra (with access to fresh water). However, Cottages can also be built on Plains Hills or even Tundra Hills (with fresh water), so long as there is a food resource like Sheep Sheep (Civ4) or Deer Deer (Civ4) to achieve an unimproved food yield of at least 1 Bread (Civ4). A tile can also achieve the required 1 Bread (Civ4) from a Random Event such as volcanic ash.

Cottages are a relatively low-value tile improvement when they are first created, but they grow in value after many turns of being worked. They go through four stages of growth, becoming Hamlets, Villages, and finally Towns (though players refer to all of these things generically as "cottages").

Cottages must be worked to grow; that is, they must have a population point placed on them on the city screen. Unworked Cottages do not grow. The time required to grow a worked Cottage depends on game speed. Growth times are listed below for Quick/Normal/Epic/Marathon speeds and are halved when running the Emancipation civic. You can see how long a Cottage has before growing by mousing over it on the main map. The tooltip will show this information.

Improvement Pillage Value Grows in Output Modifiers
Cottage Cottage ~10 7/10/15/30 turns +1 Coin (Civ4) N/A
Hamlet Hamlet ~15 13/20/30/60 turns +2 Coin (Civ4) N/A
Village Village ~20 27/40/60/120 turns +3 Coin (Civ4)
Town Town ~25 N/A +4 Coin (Civ4)