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− | A '''cottage''' is an economic [[improvements|tile improvement]]. Cottage improvements progressively increase in value, depending on game speed. |
+ | A '''cottage''' is an economic [[improvements|tile improvement]] that can be built after discovering [[Pottery]]. Cottage improvements progressively increase in value, depending on game speed. |
Using normal and epic speeds as references: |
Using normal and epic speeds as references: |
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− | + | *'''Cottages''' +1 {{coin}}, ~10 pillage value |
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− | + | **Becomes a Hamlet in 10/15 turns |
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− | + | *'''Hamlet''' +2 {{coin}}, ~15 pillage value |
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− | + | **Becomes a Village in 20/30 turns |
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− | + | *'''Village''' +3 {{coin}}, ~20 pillage value |
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− | + | **Becomes a Town in 40/60 turns |
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− | + | *'''Town''' +4 {{coin}}, ~25 pillage value |
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[[Category:Improvements]] |
[[Category:Improvements]] |
Revision as of 23:47, 26 January 2009
A cottage is an economic tile improvement that can be built after discovering Pottery. Cottage improvements progressively increase in value, depending on game speed.
Using normal and epic speeds as references: