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Template:Improvement A cottage is a tile improvement that can be built by workers immediately upon the discovery of Pottery. Cottages add commerce to their tile. Cottages may be created on most flatland, and in addition, they may also be placed on grassland hills.

When they are first created, cottages are a relatively low-value tile improvement. But after many turns of being worked, cottages grow in value. The stages of growth are: cottage, hamlet, village, and finally town. Note that players refer to all of these things generically as "cottages".

Cottages must be worked to grow; that is, they must have a population point placed on them on the city screen. Unworked cottages do not grow. The time required to grow a worked cottage depends on game speed. Growth times are listed below for quick/normal/epic/marathon speeds. Growth times are halved when running the Emancipation civic. You can see how long a cottage has before growing, by mousing over it on the main map. The tooltip will show this information.

  • Cottages +1 Coin (Civ4), ~10 pillage value
    • grows to a Hamlet in 7/10/15/30 turns worked
  • Hamlet +2 Coin (Civ4), ~15 pillage value
    • grows to a Village in 13/20/30/60 turns worked
  • Village +3 Coin (Civ4), ~20 pillage value
    • +1 Coin (Civ4) upon the discovery of the technology Printing Press
    • grows to a Town in 27/40/60/120 turns worked
  • Town +4 Coin (Civ4), ~25 pillage value
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