Goods
Cotton is one of the goods in Sid Meier's Colonization. It can be grown on several different terrain tiles (see below), and can be woven into Cloth. A Master Cotton Planter increases Cotton yields. A Master Weaver increases Cloth production. A Weaver's shop or Textile mill also increases Cloth production.
| Terrain | Cotton production |
|---|---|
| Prairie | 3 |
| Plains | 2 |
| Desert | 1 |
| Mixed forest | 1 |
| Broadleaf forest | 1 |
| Scrub forest | 1 |
Cotton is also a Bonus Resource which may be found on Prairies. Not surprisingly, it increases the production of Cotton (the good) on that tile.
See also[]
- Cotton in other games
| Sid Meier's Colonization Goods |
|---|
|
Cigars • Cloth • Coats • Cotton • Crosses • Food • Furs • Hammer • Horses • Lumber • Muskets • Ore • Rum • Silver • Sugar • Tobacco • Tools • Trade goods |