Civilization Wiki
Advertisement

BackArrowGreen Back to the list of city improvements in Civ2

The Courthouse (Civ2) Courthouse is an administrative city improvement in Civilization II, available with the Code of Laws advance. It decreases corruption and waste by 50%, and increases the cost for rival espionage units to incite a revolt.

Under a Democratic government, the Courthouse makes one content citizen happy. The Courthouse cannot be built in the Capital, as the Palace supersedes its effect.

Strategy[]

The Courthouse works by halving the effective distance of the host city from the civilization's Capital. This reduces corruption and waste proportionally, providing a greater net benefit to distant settlements. In a civ with no active Capital, Courthouses will remove half the city's total corruption. Communist, Fundamentalist, and Democratic governments are equivalent to 0-tile distance and so do not require courthouses to mitigate corruption.

Courthouses increase the base price required to incite a revolt by approximately 60%. It is therefore advisable to sabotage the Courthouse beforehand to reduce the total cost.

As Democracy is immune to bribery, the Courthouse's primary effects are redundant; it instead acts as a happiness improvement, making one Content citizen Happy.

A city hosting both the Palace and a Courthouse receives no additional benefit: the former supersedes the latter's effect.

Civilopedia entry[]

As kingdoms and empires expanded, it became increasingly difficult for the rulers to maintain control over the more distant regions of their realm. To ensure that the far-flung cities of the empire contributed their expected share of duties and taxes to the government, local magistrates and courts were established. In the courthouse, the ruler's representatives listened to the grievances of the people and defined and enforced the laws that governed social interaction. This reduced crime, and thereby kept the local population productive.

See also[]

City improvements in Civilization II [edit]
Defense
Efficiency Corruption
Pollution
Growth Food
Population
Happiness
Industry Production
Power
Science Research
Spaceship
Trade
Units
Related pages
1 Only featured in Test of Time.
Advertisement