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The Courthouse is replaced by the following unique buildings:

Strategy[]

Courthouses lower city Maintenance Maintenance costs, provide you with a bonus to Espionage Espionage, and are required to build the Forbidden Palace national wonder. Courthouses help manage the cost of controlling large empires.

Courthouses also enable you to have one Spy specialist, which produces more Espionage Espionage.

Civilopedia entry[]

As kingdoms and empires expanded, it became increasingly difficult for the rulers to maintain control over the more distant regions of their realm. To ensure that the far-flung cities of the empire contributed their expected share of duties and taxes to the government, rulers constructed courthouses to help unify their domains. These local centers of government meted out justice and helped preserve order in the midst of the furthest wilderness.

See also[]

Civilization IV Buildings [edit]
Academy Airport Aqueduct (BarayB HammamW) Bank (Stock ExchangeW) Barracks (IkhandaW) Bomb Shelter Broadcast Tower Bunker Castle (CitadelW) Cathedral (Buddhist Stupa Christian Cathedral Confucian Academy Hindu Mandir Islamic Mosque Jewish Synagogue Taoist Pagoda) Coal Plant (Shale PlantW) Colosseum (Ball CourtB GardenB OdeonW) Courthouse (RathausB Sacrificial AltarW ZigguratB) Customs HouseB (FeitoriaB) Drydock Factory (Assembly PlantW) Forge (MintW) Granary (TerraceW) Grocer (ApothecaryW) Harbor (CothonW) Hospital Hydro Plant Industrial ParkB Intelligence AgencyB Jail (MausoleumW) Laboratory (Research InstituteW') LeveeB (DikeB) Library (MadrassaW) Lighthouse (Trading PostW') Market (ForumW) Military Academy Monastery Monument (ObeliskW SteleB Totem PoleB) Nuclear Plant Observatory (SalonW) Public TransportationB Recycling Center Scotland Yard Security BureauB Stable (GerW) Supermarket (MallW) Temple Theatre (HippodromeB PavilionW) University (SeowonW) Walls (DunW)
W Added in WarlordsB Added in Beyond the Sword