Game Info[]
Special building, only constructable in Occupied cities.
- Eliminates extra Unhappiness from an Occupied city.
- +3 Happiness with Police State Autocracy tenet
Unhappiness reduction[]
Occupied cities generate extra Unhappiness, both per Citizen in annexed cities (1.34 Unhappiness per Population, instead of the usual 1 Unhappiness) and per annexed city, as detailed in the table below:
Map size | Duel | Tiny | Small | Standard | Large | Huge |
---|---|---|---|---|---|---|
Unhappiness per annexed city | +5 | +5 | +5 | +5 | +4 | +3 |
Penalty compared to normal city | +2 | +2 | +2 | +2 | +1.6 | +1.2 |
Note that these penalties may be reduced for the player on lower difficulty levels, and for the AI on higher difficulty levels.
Building or purchasing a Courthouse will remove the Occupied status and the additional Unhappiness (but not the normal Unhappiness from the Citizens or the city itself), and the city will thereafter function as a normal city in your empire.
Strategy[]
The Courthouse is an essential building for aggressive empires. Construct one in each Occupied city as quickly as possible, especially if you're intent upon conquering a bunch of them. Be mindful that its Gold maintenance cost is outrageous!
Civilopedia entry[]
A Courthouse is a building in which the local authorities administer the law. Oftentimes the building also houses the local civil government as well, but this is by no means always the case. Generally the courthouse occupies a conspicuous place of importance in the central part of the city - either because the citizens view it with pride, or because the government wants to remind the citizens that it's got its eye on them.
See also[]
- Courthouse in other games