Crabs are a Bonus Resource in Civilization VI. They are found in Coast and Lake tiles.
- +2
Gold - +1
Science with an Aquarium - +1
Production with a Stave Church - May be Harvested for
Gold (requires Celestial Navigation)
Strategy[]
Improved
Crabs provide bonuses to
Gold and
Food. They can help spur economic development in coastal cities.
Civilopedia entry[]
Living in both salt and fresh water, and even on land, the various species (over 800) of crab have a thick exoskeleton and twin claws. Crabs have been a source of food for humans for millennia; today, they make up over 20% of all the marine crustaceans caught, farmed, and consumed worldwide. Pheromones are used by fully aquatic crabs to attract a mate – given how tasty they are, a necessary survival skill – while terrestrial dwelling crabs often use visual signals, such as male fiddler crabs waving their large claws to attract a female.
See also[]
- Crab(s) in other games
| Civilization VI Resources [edit] | |
|---|---|
| Luxury | Amber |
| Bonus | Bananas • Cattle • Copper • Crabs • Deer • Fish • Maize1 • Rice • Sheep • Stone • Wheat |
| Strategic | Aluminum • Coal • Horses • Iron • Niter • Oil • Uranium |
| Special | Antiquity Site • Ley Line2 • Shipwreck |
| G: Accessed by Great Merchant • S: Suzerainty with Zanzibar 1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only | |
