Crabs are a Bonus Resource in Civilization VI. They are found in Coast and Lake tiles.
- +2 Gold
- +1 Science with an Aquarium
- +1 Production with a Stave Church
- May be Harvested for Gold (requires Celestial Navigation)
Strategy[]
Improved Crabs provide bonuses to Gold and Food. They can help spur economic development in coastal cities.
Civilopedia entry[]
Living in both salt and fresh water, and even on land, the various species (over 800) of crab have a thick exoskeleton and twin claws. Crabs have been a source of food for humans for millennia; today, they make up over 20% of all the marine crustaceans caught, farmed, and consumed worldwide. Pheromones are used by fully aquatic crabs to attract a mate – given how tasty they are, a necessary survival skill – while terrestrial dwelling crabs often use visual signals, such as male fiddler crabs waving their large claws to attract a female.
See also[]
- Crab(s) in other games
Civilization VI Resources [edit] | |
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Luxury | Amber • CinnamonS • Citrus • ClovesS • Cocoa • Coffee • CosmeticsG • Cotton • Diamonds • Dyes • Furs • Gold Ore3 • Gypsum • Honey1 • Incense • Ivory • Jade • JeansG • Marble • Mercury • Olives • Pearls • PerfumeG • Salt • Silk • Silver • Spices • Sugar • Tea • Tobacco • ToysG • Truffles • Turtles • Whales • Wine |
Bonus | Bananas • Cattle • Copper • Crabs • Deer • Fish • Maize1 • Rice • Sheep • Stone • Wheat |
Strategic | Aluminum • Coal • Horses • Iron • Niter • Oil • Uranium |
Special | Antiquity Site • Ley Line2 • Shipwreck |
G: Accessed by Great Merchant • S: Suzerainty with Zanzibar 1 Added in Maya & Gran Colombia Pack • 2 Secret Societies mode only • 3 Specific scenarios only Added in the Rise and Fall expansion pack.
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