The Crawler is a unit in Call to Power II.
Summary[]
- Can Transport up to 5 land units
Gameplay[]
The Crawler is the Transport unit-of-choice in underwater combat. As its name implies, it crawls the ocean floor, enabling one to attack Undersea Colonies with land-based units. Though it has no attack capabilities of its own, it is a stubborn defender.
Great Library entry[]
Using the same technology developed for constructing deep-water undersea colonies and deep-sea mining operations, military scientists developed a craft that could transport armed forces through the benthos. Because it skims the ocean surface, keeping an extremely low sonar and radar signature, it earned the nickname "crawler." Although it saw limited civilian use, the crawler became the transport unit of choice for stealth operations because it lacked the vulnerability of air, land and ocean-surface transport. Its ability to invade underwater cities also made it indispensable for undersea raids.
Call to Power II Units |
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Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Helicopter • Carrack • Catapult • Cavalry • Cleric • Coracle • Corporate Branch • Crawler • Cruise Missile • Cyber Ninja • Destroyer • Diplomat • Dreadnaught • Eco-Ranger • Eco-Terrorist • Empathic Diplomat • Fascist • Fighter • Fire Trireme • Freight Transport • Fusion Tank • Hoplite • Hover Infantry • Infantryman • Infector • Interceptor • Ironclad • Knight • Kraken • Lawyer • Leviathan • Light Mech • Longship • Machine Gunner • Marine • Mobile SAM • Moray Striker • Mounted Archer • Nuclear Submarine • Nuke • Paratrooper • Pikemen • Plasma Destroyer • PT Boat • Samurai • Scout Sub • Sea Engineer • Settler • Ship of the Line • Slaver • Space Plane • Spy • Spy Plane • Stealth Bomber • Stealth Fighter • Submarine • Tank • Televangelist • Troop Ship • Urban Planner • War Walker • Warrior |