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The Crawler is a unit in Call to Power II.

Summary[]

  • Can Transport up to 5 land units

Gameplay[]

The Crawler is the Transport unit-of-choice in underwater combat. As its name implies, it crawls the ocean floor, enabling one to attack Undersea Colonies with land-based units. Though it has no attack capabilities of its own, it is a stubborn defender.

Great Library entry[]

Using the same technology developed for constructing deep-water undersea colonies and deep-sea mining operations, military scientists developed a craft that could transport armed forces through the benthos. Because it skims the ocean surface, keeping an extremely low sonar and radar signature, it earned the nickname "crawler." Although it saw limited civilian use, the crawler became the transport unit of choice for stealth operations because it lacked the vulnerability of air, land and ocean-surface transport. Its ability to invade underwater cities also made it indispensable for undersea raids.

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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