Civilization Wiki
Advertisement

Criminal Code is an advance in Call to Power II.

Gameplay[]

The modern Criminal Code introduces the Lawyer unit, who can rid Cities of Corporate Branches, as well as File Injunctions to halt Production in foreign cities. The Correctional Facility is a high-tech way of managing Crime on a large scale. The Zero-Crime Bill Wonder decriminalizes many petty crimes, reducing prison populations and crime empire-wide.

Great Library entry[]

Crime is an arbitrary concept, in that it is entirely constructed based on the moral and ethical laws of a people. What is lawful in one country may be criminal in another, and trivial infractions in one cultural context may be capital crimes elsewhere. As times and social mores change, so do criminal codes. In addition, as technology grows, a code must expand to cover the new range of potential opportunities that each development makes available for abuse. The invention of the motor vehicle, for example, led to the development of an entire body of criminal laws designed to regulate its use.

The development of a criminal code is essential for a just society to function. However, the malleability of law predicates the need for a class of full-time professionals whose avocation is the study, interpretation and enactment of law. Although professional lawyers had been around since ancient times, the early 20th century saw a dramatic rise in the ranks of lawyers and lawmakers around the world. As society, particularly the business and technological parts of it, became more complex, and the potential for abuse increased dramatically, the modern criminal code has evolved and expanded to meet the needs of due process. Moreover, as criminal populations increase, the need for prisons and correctional facilities rises.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement