The Cruise Missile is a unit in Call to Power II.
Summary[]
- Can be carried by units that can transport missiles
Gameplay[]
Cruise Missiles are powerful surface-to-surface medium-ranged rockets with non-nuclear warheads. Nuclear Submarines and Stealth Bombers are ideal units to transport and launch Cruise Missiles in situations that call for highly destructive, but not necessarily atomic, weapons.
Great Library entry[]
In World War II, the Germans developed the V-1 missile, which was the precursor to the modern cruise missile developed by the United States and the Soviet Union in the 1960s and '70s. Carrying either a conventional or a nuclear warhead, they are designed to fly relatively slow and close to the ground, to minimize radar detection.
See also[]
- Cruise Missile in other games
Call to Power II Units |
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Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Helicopter • Carrack • Catapult • Cavalry • Cleric • Coracle • Corporate Branch • Crawler • Cruise Missile • Cyber Ninja • Destroyer • Diplomat • Dreadnaught • Eco-Ranger • Eco-Terrorist • Empathic Diplomat • Fascist • Fighter • Fire Trireme • Freight Transport • Fusion Tank • Hoplite • Hover Infantry • Infantryman • Infector • Interceptor • Ironclad • Knight • Kraken • Lawyer • Leviathan • Light Mech • Longship • Machine Gunner • Marine • Mobile SAM • Moray Striker • Mounted Archer • Nuclear Submarine • Nuke • Paratrooper • Pikemen • Plasma Destroyer • PT Boat • Samurai • Scout Sub • Sea Engineer • Settler • Ship of the Line • Slaver • Space Plane • Spy • Spy Plane • Stealth Bomber • Stealth Fighter • Submarine • Tank • Televangelist • Troop Ship • Urban Planner • War Walker • Warrior |