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The Cruise Missile is a unit in Call to Power II.

Summary[]

  • Can be carried by units that can transport missiles

Gameplay[]

Cruise Missiles are powerful surface-to-surface medium-ranged rockets with non-nuclear warheads. Nuclear Submarines and Stealth Bombers are ideal units to transport and launch Cruise Missiles in situations that call for highly destructive, but not necessarily atomic, weapons.

Great Library entry[]

In World War II, the Germans developed the V-1 missile, which was the precursor to the modern cruise missile developed by the United States and the Soviet Union in the 1960s and '70s. Carrying either a conventional or a nuclear warhead, they are designed to fly relatively slow and close to the ground, to minimize radar detection.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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