Game info
Culture, Culture, has many applications, but two main purposes in Civilization V: it expands the borders of your empire by acting in each city you found, and allows you to buy new social policies by accumulating empire-wide. Perhaps even most importantly, when you acquire enough culture and complete 5 social policy branches, you may win the cultural victory after constructing the Utopia Project (Civ5) in one of your cities.
Culture can be gained in several ways: cultural buildings and wonders are the most obvious ones. The following is a comprehensive table of all the buildings that produce culture:
Era | Name | Culture | Notes |
---|---|---|---|
Ancient | Monument | 2 | |
Classical | Burial tomb | 2 | Egyptian unique building, replaces temple. Produces Faith, instead of Culture. |
Classical | Mud pyramid mosque | 5 | Songhai unique building, replaces temple. Produces Faith, instead of Culture. |
Classical | Temple | 3 | Requires monument. Produces Faith, instead of Culture. |
Medieval | Monastery | * | +2 culture from each nearby incense and wine. Only buyable via a religious belief. |
Classical | Amphitheater | 3 | Requires monument. |
Medieval | Mughal fort | 2 | Indian unique building |
Medieval | Wat | 3 | Siamese unique building |
Renaissance | Opera house | 5 | Requires temple |
Renaissance | Museum | 5 | Requires opera house |
Industrial | Broadcast tower | * | +33% culture in this city. Requires museum. |
All wonders also produce at least 1 culture per turn but a few produce or may produce more:
Era | Name | Culture | Requires | Notes |
---|---|---|---|---|
Ancient | Stonehenge | 6 | Calendar | Produces Faith instead of Culture |
Classical | Terracotta army | 6 | Construction | |
Classical | Oracle | 3 | Philosophy | 1 free social policy |
Classical | Great Wall | 3 | Construction | |
Medieval | Angkor Wat | 1 | Theology | Culture cost of new tiles reduced 25% |
Medieval | Himeji Castle | 3 | Chivalry | |
Medieval | Notre Dame | 3 | Education | |
Renaissance | Sistine Chapel | 1 | Acoustics | +25% culture in all cities |
Renaissance | Kremlin | 4 | Acoustics | |
Industrial | Louvre | 4 |
Archaeology || 2 free Great Artists | |
Modern | Sydney Opera House | 4 | Mass media | 1 free policy +50% culture in this city |
The following may also help you acquire more culture:
Strategy
Cultural growth is one of the most important aspects in the Civilization series. To be successful in it, you should keep in mind two things:
- 1: Culture is mainly produced in buildings built in your cities, and through specialist Artists, working in those buildings. There are ways to produce it in land tiles (for example the Landmark Great improvement, or Natural Wonders), but they are limited. One of these special ways is through certain Religious Beliefs - consider it if you pursue Cultural growth.
- 2: Each city you found (or conquer, or acquire in any other way) increases the cost of further Social policies. NOTE: Puppet cities don't count here!!!!
So, as you see, you need cities to maximize your Cultural output, but also, you can't have too many of them, lest the price of Policies skyrockets. You need to strike a fine balance between expanding, and producing enough Culture without having too many cities. Built Cultural buildings as a priority, research technologies giving you access to those as a priority, assign Artist specialists and use the Great Artists to build Landmarks to maximize Culture production without founding new cities.
Certain Wonders are vital for your Cultural growth (see above), try to built them at any cost.
See also
Civilization V [edit] |
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Gods & Kings • Brave New World |
Lists |
Eras |
Concepts |
Miscellaneous |
† Only in vanilla Civ5 ‡ Only in Gods & Kings and Brave New World |
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