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Maximum cultural borders (Civ5)

The cultural borders of one city may expand to a maximum of four tiles away. The city can, however, only work on the slots three tiles away.

Game info

Culture, 20xCulture5 Culture, has many applications, but two main purposes in Civilization V: it expands the borders of your empire by acting in each city you found, and allows you to buy new social policies by accumulating empire-wide. Perhaps even most importantly, when you acquire enough culture and complete 5 social policy branches, you may win the cultural victory after constructing the Utopia Project (Civ5) in one of your cities.

Culture can be gained in several ways: cultural buildings and wonders are the most obvious ones. The following is a comprehensive table of all the buildings that produce culture:

Buildings that produce culture
Era Name Culture Notes
Ancient Monument 2
Classical Burial tomb 2 Egyptian unique building, replaces temple. GodsKings5 clear Produces Faith Faith, instead of 20xCulture5 Culture.
Classical Mud pyramid mosque 5 Songhai unique building, replaces temple. GodsKings5 clear Produces Faith Faith, instead of 20xCulture5 Culture.
Classical Temple 3 Requires monument. GodsKings5 clear Produces Faith Faith, instead of 20xCulture5 Culture.
Medieval Monastery * +2 culture from each nearby incense and wine. GodsKings5 clear Only buyable via a religious belief.
GodsKings5 clear Classical Amphitheater 3 Requires monument.
Medieval Mughal fort 2 Indian unique building
Medieval Wat 3 Siamese unique building
Renaissance Opera house 5 Requires temple
Renaissance Museum 5 Requires opera house
Industrial Broadcast tower * +33% culture in this city. Requires museum.

All wonders also produce at least 1 culture per turn but a few produce or may produce more:

Wonders that effect culture and/or produce more than 1 culture
Era Name Culture Requires Notes
Ancient Stonehenge 6 Calendar GodsKings5 clear Produces Faith Faith instead of 20xCulture5 Culture
GodsKings5 clear Classical Terracotta army 6 Construction
Classical Oracle 3 Philosophy 1 free social policy
Classical Great Wall 3 Construction
Medieval Angkor Wat 1 Theology Culture cost of new tiles reduced 25%
Medieval Himeji Castle 3 Chivalry
Medieval Notre Dame 3 Education
Renaissance Sistine Chapel 1 Acoustics +25% culture in all cities
Renaissance Kremlin 4 Acoustics
GodsKings5 clear Industrial Louvre 4

Archaeology || 2 free Great Artists

Modern Sydney Opera House 4 Mass media 1 free policy +50% culture in this city

The following may also help you acquire more culture:

Strategy

Cultural growth is one of the most important aspects in the Civilization series. To be successful in it, you should keep in mind two things:

- 1: Culture is mainly produced in buildings built in your cities, and through specialist Artists, working in those buildings. There are ways to produce it in land tiles (for example the Landmark Great improvement, or Natural Wonders), but they are limited. One of these special ways is through certain Religious Beliefs - consider it if you pursue Cultural growth.

- 2: Each city you found (or conquer, or acquire in any other way) increases the cost of further Social policies. NOTE: Puppet cities don't count here!!!!

So, as you see, you need cities to maximize your Cultural output, but also, you can't have too many of them, lest the price of Policies skyrockets. You need to strike a fine balance between expanding, and producing enough Culture without having too many cities. Built Cultural buildings as a priority, research technologies giving you access to those as a priority, assign Artist specialists and use the Great Artists to build Landmarks to maximize 20xCulture5 Culture production without founding new cities.

Certain Wonders are vital for your Cultural growth (see above), try to built them at any cost.

See also

Civilization V [edit]
Gods & KingsBrave New World
Lists
Eras
Concepts
Miscellaneous
† Only in vanilla Civ5
‡ Only in Gods & Kings and Brave New World


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