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Civ6Culture Culture is one of the main statistics in Civilization VI. Its role has been greatly enhanced since Civilization V: besides fueling border expansion at the city level, it is now used to research developments in the brand new Civics tree, similar to how Civ6Science Science is used to progress through the Technology tree. In the same way as Civ6Science Science, your total Civ6Culture Culture output (plus eventual lump sums) is applied each turn towards the Civic you are currently developing. At the same time, local Civ6Culture Culture output of each city is applied towards its border expansion.

Although Civ6Culture Culture is not the main stat required to win a Cultural Victory (this is reserved for Tourism6 Tourism, as it was in Civilization V: Brave New World), Civ6Culture Culture is indispensable when pursuing one, as it grants your civilization faster progress in the Civics tree and more ways to quicken the expansion of your Tourism6 Tourism.

Also, Civ6Culture Culture is the key to defending against a Cultural Victory! Accumulating large amounts of Civ6Culture Culture attracts domestic tourists in your civilization, which forces other civilizations pursuing a Cultural Victory to attract more visiting tourists, thus slowing down their progress.


Civ6Culture Culture may be earned through a variety of ways, though it rarely comes from terrain. Like Civ6Science Science, each Citizen6 Citizen in your cities produces Civ6Culture Culture; however, the amount (0.3) is not nearly enough for good progress. This could make for a sluggish start to your cultural development, and in this game this means not only slower acquisition of new Policy Cards, but also many other hindrances.

Buildings Edit

The first and most obvious source of Civ6Culture Culture is the Monument building, which is available to every City Center right away. For a time, this is also the most readily accessible source of Civ6Culture Culture apart from Luxury Resources (detailed below).

The main source of Civ6Culture Culture in the game, however, is the Theater Square district and its many buildings. These include:

Furthermore, the adjacency bonus of the district nets additional Civ6Culture Culture (although it's not easy to activate it), and each Specialist Citizen6 Citizen working in the Theater Square garners +2 Civ6Culture Culture. Finally, Theater Square buildings are the main source of slots for Great Works, which are also a serious source of Civ6Culture Culture.

If you have attracted and activated the Great Engineer Leonardo da Vinci, Workshops in all Industrial Zones also provide +1 Civ6Culture Culture.

Cultural city-states may grant up to +4 Civ6Culture Culture in every Theater Square district (+2 Civ6Culture Culture for each Amphitheater or Museum instead of base district in Rise and Fall), depending on the number of Envoy6 Envoys assigned to that particular city-state, plus an additional +2 Civ6Culture Culture in the Capital6 Capital.

With the Ethiopia Pack and the new Diplomatic Quarter, cultural city-states may now grant up to +6 Civ6Culture Culture in every Theater Square district (+1 Civ6Culture Culture for each Amphitheater, +2 Civ6Culture Culture for each Museum and +3 Civ6Culture Culture for each Broadcast Center), depending on the number of Envoy6 Envoys assigned to that particular city-state, plus an additional +1 Civ6Culture Culture in the Capital6 Capital.

Great Works Edit

Great Writers, Great Artists, Great Musicians, and the Great General Sun Tzu create Great Works that give major boosts to both Civ6Culture Culture and Tourism6 Tourism. Most types of Great Works grant Civ6Culture Culture, along with their main Tourism6 Tourism bonus, when placed in their respective slots in your buildings. The only exception is the Relic6 Relic, which grants Civ6Faith Faith instead.

The combination of the building bonuses and Great Work bonuses usually provides enough Civ6Culture Culture for rapid progress through the Civics tree. However, keep in mind that Great Works take some time to appear - you will need to attract Great People, and it takes time to build up their relevant GPP outputs. Thus, Great Works only aid cultural progression towards the middle and late game.


Several luxury resources grant bonus Civ6Culture Culture, including:

All of these bonuses are available right away, and can be invaluable at the start of the game. Look to settle near these resources if you want rapid cultural progression in the beginning.

Religious BeliefsEdit

A small handful of Beliefs and Pantheons grant bonus Civ6Culture Culture when their conditions are met:

  • God of the Open Sky: +1 Civ6Culture Culture from Pastures.
  • Goddess of Festivals: +1 Civ6Culture Culture from all Plantations.
  • World Church: +1 Civ6Culture Culture for every 5 followers of the particular Religion in other civilizations.
  • Lay Ministry: Each Theater Square district in cities following the particular Religion grant an additional +1 Civ6Culture Culture.
  • Choral Music: Shrines and Temples provide Civ6Culture Culture equal to their intrinsic Civ6Faith Faith output.

Note that God of the Open Sky and Goddes of Festivals will be active in all your cities (being Pantheon Beliefs, which cannot be overridden) as soon as you adopt your Pantheon. Furthermore, the relevant Resources are abundant which makes these Pantheons a reliable source of Civ6Culture Culture in the early game. World Church is always active (being applied on the empire level), but it will take time to spread your Religion sufficiently for it to make any real difference. Lay Ministry will only work if the city with the Theater Square is following the relevant Religion.

Policy CardsEdit

Many Policies grant bonus Civ6Culture Culture once their conditions are met:

These Policies are available early in the middle game, so they can be used well for advancement through the Civics tree.


Many Wonders grant substantial Civ6Culture Culture boosts. These include:

Other Wonders contain Great Work slots, which may also grant Civ6Culture Culture when filled:

Civ6Culture Culture bonuses can also be obtained through natural wonders:

R&F-Only Added in the Rise and Fall expansion pack.

GS-Only Added in the Gathering Storm expansion pack.

Others Edit

Cultural city-states grant substantial Civ6Culture Culture bonuses, when you have enough Envoy6 Envoys in them. All of them will grant +2 Civ6Culture Culture to your Capital6 Capital at 1 Envoy6 Envoy, and further Civ6Culture Culture to every city with a Theater Square (+2 at 3 Envoy6 Envoys, and a further +2 at 6 Envoy6 Envoys). Note that you don't have to be the Suzerain of the city-state to gain these bonuses!

Finally, Civ6Culture Culture may be earned through trade - all you need to do is send an international TradeRoute6 Trade Route to a city which has culture-oriented activity.

Unique BonusesEdit

Many unique pieces of infrastructure and civ/leader abilities grant special Civ6Culture Culture bonuses:

  • The unique building of America, the Film Studio, grants +4 Civ6Culture Culture.
  • The unique building of Japan, the Electronics Factory, grants +4 Civ6Culture Culture after researching the Electricity technology.
  • The unique tile improvement of China, the Great Wall, grants +1 Civ6Culture Culture for each adjacent Great Wall.
  • The unique tile improvement of Egypt, the Sphinx, grants +1 Civ6Culture Culture.
  • The unique tile improvement of France, the Château, grants +1 Civ6Culture Culture and +2 Civ6Culture Culture if built adjacent to a Wonder.
  • The unique tile improvement of Sumeria, the Ziggurat, grants +1 Civ6Culture Culture if adjacent to a River.
  • The unique tile improvement of Persia, the Pairidaeza, grants +1 Civ6Culture Culture (+1 Civ6Culture Culture with Diplomatic Service) and an additional +1 Civ6Culture Culture for each adjacent Holy Site and Theater Square.
  • The unique district of Greece, the Acropolis, grants greater Civ6Culture Culture adjacency bonuses for being next to a district and +2 Civ6Culture Culture for being adjacent to the City Center.
  • Satrapies, the civ ability of the Persians, grants them +1 Civ6Culture Culture from each domestic TradeRoute6 Trade Route.
  • Thermopylae, the leader ability of Gorgo, grants her Civ6Culture Culture from combat victories equal to 50% of the Civ6StrengthIcon Combat Strength of the units defeated.
  • Surrounded by Glory, the leader ability of Pericles, grants him +5% bonus Civ6Culture Culture for each city-state he is the Suzerain of.
  • The Grand Embassy, the leader ability of Peter, grants his TradeRoute6 Trade Routes +1 Civ6Culture Culture for every 3 Civics the destination civilization is ahead of him.
  • Righteousness of the Faith, the leader ability of Saladin, grants him +10% bonus Civ6Culture Culture output from worship buildings.
  • Lithuanian Union, the leader ability of Jadwiga, grants her +2 Civ6Culture Culture from each Relic6 Relic.
  • Council of Ministers, the leader ability of Menelik II, grants him 15% Civ6Culture Culture from of the Civ6Faith Faith output for cities on hills.
  • If the Secret Societies Game Mode is enabled, the Owls of Minerva can build the Gilded Vault instead of the Bank, which provides Civ6Culture Culture equal to the Commercial Hub's Civ6Gold Gold adjacency bonus.
  • If the Secret Societies Game Mode is enabled, once the Voidsingers reach the Medieval Era, each city earns Civ6Culture Culture per turn equal to 20% of its Civ6Faith Faith per turn rate.


CIVILIZATION VI - How to Generate Culture

CIVILIZATION VI - How to Generate Culture

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

AgendasBeliefsBuildings (Unique Buildings) • City-statesCivicsCivilizationsCompetitions GS-OnlyDistrictsImprovementsLeadersPantheonsPolicy cardsProjectsPromotionsResourcesTechnologiesTerrainsUnits (Unique Units) • Wonders (Natural Wonders)

AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

AgendaAge R&F-Only (Historic Moment R&F-OnlyTimeline R&F-Only) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-OnlyHousingLoyalty R&F-OnlyPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only (Disaster) • CombatCompetition GS-OnlyDifficulty levelDiplomacy (Emergency R&F-OnlyEspionageGossipGrievances GS-Only WarmongeringWorld Congress GS-Only) • DistrictGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Policy cardProjectPromotionReligion (Pantheon) • ResourceTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWonder (Natural Wonder) • Zone of control

Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic Favor GS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) Power GS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

DLCGame ModeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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