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[[File:Culture Bomb (Civ6).png|thumb|[[Polish (Civ6)|Poland]] can trigger a Culture Bomb by building a [[Fort (Civ6)|Fort]] here, allowing them to steal two tiles from [[Greek (Civ6)|Greece]].]]
 
[[File:Culture Bomb (Civ6).png|thumb|[[Polish (Civ6)|Poland]] can trigger a Culture Bomb by building a [[Fort (Civ6)|Fort]] here, allowing them to steal two tiles from [[Greek (Civ6)|Greece]].]]
A '''Culture Bomb''' is a special effect in ''[[Civilization VI]]'' which instantly expands a [[Civilizations (Civ6)|civilization's]] [[Territory (Civ6)|territory]] into nearby neutral, or even foreign-owned territory. Culture bombing is the only way of taking non-neutral territory in the game, barring military conquest or diplomatic negotiations involving switching [[City (Civ6)|cities]].
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'''Culture Bomb''' is a special effect in ''[[Civilization VI]]'' which instantly expands a [[Civilizations (Civ6)|civilization's]] [[Territory (Civ6)|territory]] into nearby neutral, or even foreign-owned territory. Culture bombing is the only way of taking non-neutral territory in the game, barring military conquest or diplomatic negotiations involving switching [[City (Civ6)|cities]].
   
 
==Mechanics==
 
==Mechanics==
The Culture Bomb is triggered on a specific {{link6|tile}} (usually by building a [[Tile improvement (Civ6)|tile improvement]] or [[District (Civ6)|district]]). The result is the immediate annexation of all surrounding tiles without districts or wonders and falling within 3 tiles of the owner's {{link6|City Center}}s.
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The Culture Bomb is triggered on a specific [[Tile (Civ6)|tile]] (usually by building a [[Tile improvement (Civ6)|tile improvement]] or [[District (Civ6)|district]]). The result is the immediate annexation of the six tiles surrounding the trigger tile, without districts or [[Wonder (Civ6)|wonders]] and falling within 3 tiles of one of the owner's [[City Center (Civ6)|City Centers]]. Tiles in which wonders or districts are being constructed are still flipped under the effect of a Culture Bomb, wiping out any unfinished construction in the process.
   
A Culture Bomb may be triggered by a number of special sources within the game. Typically it's the case of civilization-specific abilities, such as [[Polish (Civ6)|Poland's]] ability Golden Liberty (the requirement being constructing {{link6|Encampment}}s or {{link6|Fort}}s), [[Australian (Civ6)|Australia's]] ability Land Down Under (where building {{link6|Pasture}}s triggers the Bomb), the {{link6|Dutch}} ability Grote Rivieren (where it's triggered by building {{link6|Harbor}}s), the {{link6|Māori}} civilization's ability Mana (after building [[Fishing Boats (Civ6)|Fishing Boats]]) or {{link6|Jayavarman VII}}'s leader ability Monasteries of the King (where it's triggered by finishing {{link6|Holy Site}}s).
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A Culture Bomb may be triggered by a number of special sources within the game. Typically it is the case of civilization-specific abilities, such as [[Polish (Civ6)|Poland's]] ability Golden Liberty (by building [[Encampment (Civ6)|Encampments]] or [[Fort (Civ6)|Forts]]), [[Australian (Civ6)|Australia's]] ability Land Down Under (by building [[Pasture (Civ6)|Pastures]]), the [[Dutch (Civ6)|Dutch]] ability Grote Rivieren (by building [[Harbor (Civ6)|Harbors]]), the [[Māori (Civ6)|Māori]] ability Mana (by building [[Fishing Boats (Civ6)|Fishing Boats]]), the [[Gallic (Civ6)|Gallic]] ability Hallstatt Culture (by building [[Mine (Civ6)|Mines]], although they only claim unowned tiles), and [[Jayavarman VII (Civ6)|Jayavarman VII's]] leader ability Monasteries of the King (by building [[Holy Site (Civ6)|Holy Sites]]).
   
Nonspecific Culture Bombs can be unlocked via other means. Notably, the [[Enhancer Belief (Civ6)|Enhancer Belief]] Burial Grounds lets any civilization Culture Bomb by completing a Holy Site. The {{link6|Great Engineer}} {{link6|Mimar Sinan}} grants it (with ''[[Civilization VI: Rise and Fall|Rise and Fall]]'') when completing an {{link6|Industrial Zone}}. Certain {{link6|World Congress}} proposals can also grant culture bombs.
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Nonspecific Culture Bombs can be unlocked via other means. Notably, the [[Enhancer Belief (Civ6)|Enhancer Belief]] Burial Grounds lets any civilization Culture Bomb by building a Holy Site (in ''[[Gathering Storm]]'', this belief is removed and the Culture Bomb ability is associated with the Follower Belief Warrior Monks), the [[Great Engineer (Civ6)|Great Engineer]] [[Mimar Sinan (Civ6)|Mimar Sinan]] grants it (with ''[[Civilization VI: Rise and Fall|Rise and Fall]]'') when building an [[Industrial Zone (Civ6)|Industrial Zone]]. In the [[Vietnam & Kublai Khan Pack]], the [[Preserve (Civ6)|Preserve]] district initiates a Culture Bomb upon completion, but only claims adjacent unowned tiles. The [[World Congress (Civ6)|World Congress]] resolution Border Control Treaty will trigger a Culture Bomb upon the completion of ''any'' district to whoever wins it.
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[[Category:Game element (Civ6)]]
 
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==Related achievements==
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{{Data|Civ6|GetSteamAchievement|You Are A Terrible Person}}
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{{Data|Civ6|GetSteamAchievement|Wood for Sheep}}[[Category:Game concepts (Civ6)]]

Revision as of 18:20, 23 March 2021

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Culture Bomb (Civ6)

Poland can trigger a Culture Bomb by building a Fort here, allowing them to steal two tiles from Greece.

Culture Bomb is a special effect in Civilization VI which instantly expands a civilization's territory into nearby neutral, or even foreign-owned territory. Culture bombing is the only way of taking non-neutral territory in the game, barring military conquest or diplomatic negotiations involving switching cities.

Mechanics

The Culture Bomb is triggered on a specific tile (usually by building a tile improvement or district). The result is the immediate annexation of the six tiles surrounding the trigger tile, without districts or wonders and falling within 3 tiles of one of the owner's City Centers. Tiles in which wonders or districts are being constructed are still flipped under the effect of a Culture Bomb, wiping out any unfinished construction in the process.

A Culture Bomb may be triggered by a number of special sources within the game. Typically it is the case of civilization-specific abilities, such as Poland's ability Golden Liberty (by building Encampments or Forts), Australia's ability Land Down Under (by building Pastures), the Dutch ability Grote Rivieren (by building Harbors), the Māori ability Mana (by building Fishing Boats), the Gallic ability Hallstatt Culture (by building Mines, although they only claim unowned tiles), and Jayavarman VII's leader ability Monasteries of the King (by building Holy Sites).

Nonspecific Culture Bombs can be unlocked via other means. Notably, the Enhancer Belief Burial Grounds lets any civilization Culture Bomb by building a Holy Site (in Gathering Storm, this belief is removed and the Culture Bomb ability is associated with the Follower Belief Warrior Monks), the Great Engineer Mimar Sinan grants it (with Rise and Fall) when building an Industrial Zone. In the Vietnam & Kublai Khan Pack, the Preserve district initiates a Culture Bomb upon completion, but only claims adjacent unowned tiles. The World Congress resolution Border Control Treaty will trigger a Culture Bomb upon the completion of any district to whoever wins it.

Related achievements

You Are A Terrible Person
You Are A Terrible Person
Playing as Poland, destroy another civilization’s incomplete wonder by initiating a Culture Bomb.
The player has wasted the other civilization's resources by destroying their wonder.
Wood for Sheep
Wood for Sheep
Playing as Australia, build a Pasture over Sheep and steal an adjacent player's Lumbermill
Refers to common actions in Settlers of Catan.