Civilization Wiki
Advertisement
Civilization Wiki

BackArrowGreen.png Back to the list of improvements

Game Info[]

Great tile improvement. Constructed by a Great Merchant.

  • Effect:
    • Connects any strategic resource on the tile
    • +4 Gold Gold
    • +1 additional Gold Gold after researching Economics
    • +4 additional Gold Gold with New Deal Freedom tenet

Strategy[]

The Customs House is a great improvement for civs that want more Gold Gold. It is best to build it in cities that have nearby luxury resources and the most advanced economic buildings available to maximize their Gold Gold output.

The Venetians can use their Merchants of Venice to build Customs Houses, but they're usually better off sending these units to conduct trade missions or purchase city-states instead.

Civilopedia entry[]

A Customs House is a governmental building where taxes are paid on a country's imported and exported goods. It ensures that the government gets its cut (or "fair share," if you prefer) of profits on every cargo moving through a harbor. Given the amount of money involved, the opportunity for corruption is unlimited. Throughout history customs officials have not been famous for resisting temptation.

Civilization V Improvements [edit]
Standard

CampFarmFishing BoatsFortLumber MillMineOffshore PlatformOil WellPasturePlantationQuarryRailroadsRoadsTrading Post

Unique

Brazilwood Camp BNW-only.pngChateau BNW-only.pngFeitoria BNW-only.pngKasbah BNW-only.pngMoai1Polder GodsKings5 clear.pngTerrace Farm1

Great People

AcademyCitadelCustoms HouseHoly Site GodsKings5 clear.pngLandmarkManufactory

Scenario specific

Hadrian's WallMotte and BaileyPontoon BridgeTipiWajo

1 Requires a DLC

GodsKings5 clear.png Valid only in the Gods & Kings expansion pack.
BNW-only.png Valid only in the Brave New World expansion pack.

Advertisement