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Game Info[]
Great tile improvement. Constructed by a Great Merchant.
- Effect:
Strategy[]
The Customs House is a great improvement for civilizations that want more Gold. It is best to build it in cities that have nearby luxury resources and the most advanced economic buildings available to maximize their Gold output.
The Venetians can use their Merchants of Venice to build Customs Houses, but they're usually better off sending these units to conduct trade missions or purchase city-states instead.
Civilopedia entry[]
A Customs House is a governmental building where taxes are paid on a country's imported and exported goods. It ensures that the government gets its cut (or "fair share," if you prefer) of profits on every cargo moving through a harbor. Given the amount of money involved, the opportunity for corruption is unlimited. Throughout history customs officials have not been famous for resisting temptation.
See also[]
- Customs House in other games
Civilization V Improvements [edit] | |
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Standard | Camp • Farm • Fishing Boats • Fort • Lumber Mill • Mine • Offshore Platform • Oil Well • Pasture • Plantation • Quarry • Railroad • Road • Trading Post |
Unique | Brazilwood Camp • Chateau • Feitoria • Kasbah • Moai1 • Polder • Terrace Farm1 |
Great People | Academy • Citadel • Customs House • Holy Site • Landmark • Manufactory |
Scenario specific | Hadrian's Wall • Motte and Bailey • Pontoon Bridge • Tipi • Wajo |
1 Requires a DLC
Added in the Gods & Kings expansion pack.
Added in the Brave New World expansion pack.
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