Cybernetics | |
---|---|
Primary technology of Tier N/A | |
Science | 2480 |
Requires | N/A |
Leads to | None |
Affinity |
None |
Buildings enabled | Node Bank |
Improvements enabled | None |
Satellites enabled | N/A |
Units enabled | N/A |
Notes |
Allows the Node Bank building. Allows the Orbital Laser and Phasal Transporter orbital units. |
- "The fact that human beings were able to get to new worlds with the obtuse computer sciences of the Seeding is simultaneously impressive and embarrassing."
- Daoming Sochua, Scientific Morality, Vol I
History[ | ]
The academic transdisipline of cybernetics is concerned with the study of the manner in which systems – especially computer systems – sense, think, learn, adapt, communicate, control and interact and with the efficiency and efficacy of such systems operating in a closed signaling loop. Using the concept first proposed by Stanislaw Ulam and John von Neumann on Old Earth in the 1940s AD, colonial cyberneticists set out to create iterative arrays in which each new generation of cellular automata was created in a transient state. In effect, a thinking machine that could continuously update its data input unguided by human operators. Unlike advances in artificial intelligence, such computer networks have no creativity or independence. Colonial cybernetics has focused on data manipulation and transmission exclusively, making their designs ideal for reference storage, data analysis and base-line computation.
See also[]
- Cybernetics in other games