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The Data Haven is a Wonder in Call to Power II. It costs 12,400 production points to build.

Gameplay[]

With the discovery and implementation of the Data Haven, the host empire enjoys an increase in Commerce for each foreign Trade Route.

Great Library entry[]

In the early years of the 21st century, the prevalence of the Internet and the digital economy was a clear indication of a new, fully wired, computer driven world. The world was in the midst of what some called the Information Revolution - a world power structure that was starting to rely less on money or military might but on the control of data and information. Challenges to intellectual property and copyright laws filled the courts of the world as government and industry scrambled to cope with a sudden explosion of unregulated commerce, personal freedom and criminal activity.

The concept of a data haven, an ultra-secure, high-speed, collocation hosting facility became increasingly popular. The notion of hosting data and facilitating transactions outside the jurisdiction of some of the more restrictive nations appealed to many. In early 2000, the first data haven was created. Many of the world's nations and business entities seized the opportunity of the data haven, and the host country prospered from the proliferation of worldwide trade.

Videos[]

Call_to_Power_2_-_Data_Haven

Call to Power 2 - Data Haven

Call to Power II Wonders
The Agency The Appian Way Aristotle's Lyceum Central Matter Decompiler Chichen Itza Data Haven East India Company The Eden Project Egalitarian Act Emancipation Act Empire State Building Field Dynamics Forbidden City Gaia Controller Galileo's Telescope Genome Project GlobeSat Great Wall Gutenberg's Bible Hagia Sophia Hollywood Internet London Exchange Nanite Defuser National Shield Penicillin Pyramids Ramayana The Solaris Project World Peace Center Zero Crime Bill
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