- Common abilities:
- Special abilities:
- +7 Ranged Strength when attacking defensible Districts.
- Special traits:
The De Zeven Provinciën is stronger than the Frigate and better at blasting through fortified cities and districts. If the Dutch are lucky enough to attract Gaius Duilius or Santa Cruz and form a Fleet or Armada of De Zeven Provinciën, their enemies will need a powerful navy to protect their coastal cities. Walls will provide little protection from De Zeven Provinciën even before they are formed into Fleets or Armadas; 3-4 of them will be able to crack open the city defenses of an undefended or lightly defended player in 1 turn, while a prepared player may only require 2-3 more.
Because the Dutch are very weak in the early game, using the De Zeven Provinciën to catch up in strength by stealing away other cities is an excellent move. If the Dutch are keeping pace with other civilizations, even better: the Dutch will be that much further ahead after taking new cities.
For a fledgling nation bordering a small patch of the North Sea, the Dutch fleet of the late 17th Century was rather exceptional. Its powerful ships of the line were nearly half the length of a football field (either variety), armed with a minimum of 80 guns spread across two gun decks.
A typical Dutch ship of this class was the flagship De Zeven Provinciën (“The Seven Provinces”), the naval backbone of multiple battles in the Anglo-Dutch wars—battles nobody expected a mercantile nation to win. Nevertheless, these ships proved the Dutch could hold their own against other (presumably) mightier naval powers.
As Wilhelmina, have seven cities and seven Zeven de Provincien at the start of the turn