- "Like to the apples on the Dead Sea's shore, all ashes to the taste."
– Lord Byron
The Dead Sea is a two-tile passable Natural Wonder in Civilization VI. The Dead Sea appears as a Lake on Desert or Grassland tiles. Each Wonder tile provides 2 Culture and 2 Faith. Each Wonder tile also increases the Appeal of adjacent tiles by +2.
In the Gathering Storm expansion, the Dead Sea is treated as a Coast tile. It only provides 1 extra Housing from settling nearby, its yields can be changed by the Mausoleum at Halicarnassus, and every wonder and improvement that has to be built on the coastline can be built next to the Dead Sea, provided that all other conditions are satisfied.
Each Dead Sea tile has a yield of 2 Culture and 2 Faith. Since Culture and Faith are often hard to generate early in the game, incorporating natural wonder tiles can provide a vital head start through the Civics tree, and can help a player found a Pantheon early on.
Like ordinary lake/coast tiles, the yields of the Dead Sea's tiles can be increased using certain bonuses. If the wonder tiles are owned by a city with a Lighthouse and Seaport, the yield of the tiles will increase by 1 Food and 2 Gold respectively. The Suzerain bonus of the Auckland city-state also increases the tile yields by 1 Production, and a further 1 Production once the Industrial Era has been reached.
Unfortunately, as with all natural wonders, the Dead Sea tiles cannot be developed or improved. Because of this, natural wonders may be more of a hindrance than an asset later in the game - a natural wonder in the heart of a City can spoil adjacency bonuses for Farms and districts. In general, passable wonder tiles are significantly better than an unimproved tile of any kind, but are often less productive than an ordinary tile with an improvement or a district.
Note that the wonder tiles can be incorporated into National Parks - if a player wishes to found a Park, then it is often wise to include as many wonder tiles as possible within a city.
The Dead Sea – known to the Hebrews of antiquity as the “Sea of Salt” and the Arabs as the “Sea of Death,” both appropriate – is a salt lake in the Levant, and the lowest land elevation (420 meters below sea level) on Earth. With a salinity of 34.2 percent, it is one of the saltiest bodies of water on the planet ... hardly a garden spot. But it was one of history’s first health resorts, much favored by Herod the Great, and was thought to offer putative therapies for the likes of psoriasis, rhinosinusitis, cystic fibrosis, and osteoarthritis. Mining the shore region has supplied all sorts of trade opportunities, from asphalt for mummification to potash for fertilizer. Mankind has a knack for finding the silver lining in anything ... even the Dead Sea.
- In the base game, the Dead Sea paradoxically provides fresh water to adjacent tiles, despite being one of the saltiest lakes on Earth; Lake Retba used to have the same problem. The water from the Dead Sea is not suitable for human consumption, nor is it useful for irrigating farms or keeping livestock. This was changed in the Gathering Storm expansion; the Dead Sea no longer provides Fresh water now.
- The Dead Sea can be found in its real-life location on the Gifts of the Nile Scenario map.
- The maximum possible yield from the tiles of the Dead Sea is 2 Culture, 2 Faith, 2 Food, 2 Gold, and 3 Production. This is possible if the tiles are in a city with a Seaport, if the player owns the Huey Teocalli wonder (not applicable in Gathering Storm), if the player is the Suzerain of Auckland, and the game is in the Industrial Era or later.