Defense is the bottom value of a unit when it is attacked. The higher the defense, the better the chance the unit will survive. Units with the Defend order receive 100% boosted defense after 2 turns, +100% when in a city with Walls, and +50% if it has a Palace. They also make fortresses when outside cities to give another +100% boost after 5 turns.
Examples:
| Unit | Attack | Defense | Move |
|---|---|---|---|
| Warrior | 1 | 1 | 1 |
| Archer | 1 | 2 | 1 |
| Legion | 2 | 1 | 1 |
| Horsemen | 2 | 1 | 2 |
| Knights | ♙ | ♙ | 2 |
| Catapult | 4 | 1 | 1 |
| Pikemen | 1 | 3 | 1 |
| Cannon | ♙ | 2 | 1 |
| Riflemen | ♙ | 5 | 1 |
| Tank | 10 | ♙ | 3 |
| Modern Infantry | ♙ | ♙ | 1 |
| Artillery | 16 | ♙ | 2 |
See also[]
- Defense in other games