Civilization Wiki

Democracy is an advance in Call to Power II.

Gameplay[]

Democracy is fit for peace-loving, medium-sized empires that wish to Grow and Advance. People tend to be content, as long as they are free to go about their business. Although they are loyal to the state, citizens in a Democracy have little tolerance for war or Cities overrun with Garrisoned forces. Democracies value good Science, a clean environment and an honest day's Work above all.

Great Library entry[]

Throughout history, democracy (from the Greek words demos, meaning "people," and kratos, meaning "rule") took three basic forms: a) direct democracy, in which the right to engage in the political process was able to be exercised by citizens as a whole, acting under procedures of majority rule; b) representative democracy, in which citizens exercised the same right through representatives chosen by and accountable to them; c) constitutional democracy, a form of representative democracy in which the powers of the majority were exercised within a structure of constitutional restraints designed to insure all citizens' enjoyment of individual and collective rights.

Democracy was born in ancient Greek city-states where the whole body of citizens acted as a legislature. This system was possible because populations of these city-states rarely exceeded 10,000 people and women and slaves had no political rights. Executive and judicial offices were filled by popular election or lottery assignment. There was no separation of executive, legislative and judicial powers. Despite these early beginnings, modern democracies did not take their cues from the brief period of Greek democracy. Age of Enlightenment-era thinkers began to infatuate themselves with the classical concepts of democracy and the republic. In 1789, the United States Congress enacted one of the most successful constitutional democracies in history with the ratifying of the U.S. Constitution. Representative democracy continued to garner adherents throughout the 19th and 20th centuries, making it one of the most successful political concepts of the modern age.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy