Desert Hills provide 1 Production. Desert Hills may be improved with Mines, which makes them vastly more productive than other Desert tiles. All Hills have a +3 Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units.
Strategy[edit | edit source]
Desert Hills are rarely a first choice for improvement or priority when settling, considering their relative lack of yields even with a resource. However, for civilizations like Australia and Mali, or a city intending to build Jebel Barkal, Petra, or the University of Sankore, they can be useful or even highly productive!
Civilopedia entry[edit | edit source]
Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. This feature has made them the holdouts for groups such as the Bedouins, Tuaregs, Berbers, and other desert-dwellers.
Gallery[edit | edit source]
|Civilization VI Terrains |
Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1
|1 Requires a DLC • 2 Apocalypse mode only • 3 Specific Scenarios only|