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{{Terrain_(Civ6)
{{Terrain feature (Civ6)|found on = {{Icon6|Desert}} {{Link6|Desert}} tiles|yield total = 1 {{Production6}}|yield mod = +1 {{Production6}}|movement = 2|defense = +3|improvements = {{Icon6|Mine}} {{Link6|Mine}}}}
 
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|name = Desert (Hills)
'''Desert Hills''' are a type of [[Terrain (Civ6)#Features|terrain feature]] which appears on many {{Link6|Desert}} tiles in ''[[Civilization VI]]''. Like other Desert tiles, they are usually found in equatorial regions.
 
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|yield = 1 {{Production6}}
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|movement = 2
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|defense = +3
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|improvements = Mine
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|bonus = Copper,Sheep
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|strategic = Aluminum,Iron,Uranium,Antiquity Site
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|luxury = Diamonds,Gypsum,Silver
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}}
 
'''Desert (Hills)''' is a base [[Terrain (Civ6)|terrain]] in ''[[Civilization VI]] ''which is a variant of other {{Link6|Desert}} [[Tile (Civ6)|tiles]]. Like other Desert tiles, they are usually found in equatorial regions.
   
Desert Hills provide 1 {{Production6}}. Desert Hills may be improved with {{Link6|Mine}}s, which makes them vastly more productive than other Desert tiles. All Hills have a +3 combat strength modifier, which can strengthen city defenses, as well as protect vulnerable units.
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Desert Hills provide 1 {{Production6}}. Desert Hills may be improved with {{Link6|Mine}}s, which makes them vastly more productive than other Desert tiles. All [[Hills (Civ6)|Hills]] have a +3 {{Strength6}} Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units.
   
 
==Strategy==
 
==Strategy==
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Desert Hills are rarely a first choice for improvement or priority when settling, considering their relative lack of yields even with a [[Resource (Civ6)|resource]]. However, for civilizations like [[Australian (Civ6)|Australia]] and [[Malian (Civ6)|Mali]], or a city intending to build [[Jebel Barkal (Civ6)|Jebel Barkal]], [[Petra (Civ6)|Petra]], or the [[University of Sankore (Civ6)|University of Sankore]], they can be useful or even highly productive!
{{ShareYourWisdom|Desert Hills}}
 
   
 
==Civilopedia entry==
 
==Civilopedia entry==
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{{/Civilopedia}}
Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. Unfortunately, the Bedouins, Tuaregs, Berbers, and other desert tribesmen tended to just charge wildly down them.
 
   
 
==Gallery==
 
==Gallery==
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File:Hills on desert tile in-game (Civ6).png|A Desert Hill tile, as seen in-game
 
File:Hills on desert tile in-game (Civ6).png|A Desert Hill tile, as seen in-game
 
</gallery>
 
</gallery>
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{{Terrains (Civ6)}}

Revision as of 19:10, 29 December 2020

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Desert (Hills) is a base terrain in Civilization VI which is a variant of other Desert tiles. Like other Desert tiles, they are usually found in equatorial regions.

Desert Hills provide 1 Production Production. Desert Hills may be improved with Mines, which makes them vastly more productive than other Desert tiles. All Hills have a +3 Strength Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units.

Strategy

Desert Hills are rarely a first choice for improvement or priority when settling, considering their relative lack of yields even with a resource. However, for civilizations like Australia and Mali, or a city intending to build Jebel BarkalPetra, or the University of Sankore, they can be useful or even highly productive!

Civilopedia entry

Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. This feature has made them the holdouts for groups such as the Bedouins, Tuaregs, Berbers, and other desert-dwellers.

Gallery

Civilization VI Terrains [edit]
Base CoastDesertDesert (Hills)GrasslandGrassland (Hills)HillsLakeMountainsNile River3OceanPlainsPlains (Hills)SnowSnow (Hills)TundraTundra (Hills)
Features Cataract3CliffsFloodplainsDesert FloodplainsGrassland FloodplainsPlains FloodplainsGeothermal Fissure GS-OnlyIceImpact Zone1 2MarshOasisRainforestBurning Rainforest1Burnt Rainforest1Reef R&F-OnlyRiverVolcanic Soil GS-OnlyVolcano GS-OnlyWoodsBurning Woods1Burnt Woods1
Other Barbarian OutpostMeteor Site1Tribal Village
See also ImprovementNatural WonderResource
1 Requires DLC2 Apocalypse mode only • 3 Specific Scenarios only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.