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+ | {{Terrain_(Civ6) |
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− | {{Terrain feature (Civ6)|found on = {{Icon6|Desert}} {{Link6|Desert}} tiles|yield total = 1 {{Production6}}|yield mod = +1 {{Production6}}|movement = 2|defense = +3|improvements = {{Icon6|Mine}} {{Link6|Mine}}}} |
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+ | |name = Desert (Hills) |
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⚫ | |||
+ | |yield = 1 {{Production6}} |
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+ | |movement = 2 |
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+ | |defense = +3 |
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+ | |improvements = Mine |
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+ | |bonus = Copper,Sheep |
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+ | |strategic = Aluminum,Iron,Uranium,Antiquity Site |
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+ | |luxury = Diamonds,Gypsum,Silver |
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+ | }} |
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− | Desert Hills provide 1 {{Production6}}. Desert Hills may be improved with {{Link6|Mine}}s, which makes them vastly more productive than other Desert tiles. All Hills have a +3 |
+ | Desert Hills provide 1 {{Production6}}. Desert Hills may be improved with {{Link6|Mine}}s, which makes them vastly more productive than other Desert tiles. All [[Hills (Civ6)|Hills]] have a +3 {{Strength6}} Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units. |
==Strategy== |
==Strategy== |
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+ | Desert Hills are rarely a first choice for improvement or priority when settling, considering their relative lack of yields even with a [[Resource (Civ6)|resource]]. However, for civilizations like [[Australian (Civ6)|Australia]] and [[Malian (Civ6)|Mali]], or a city intending to build [[Jebel Barkal (Civ6)|Jebel Barkal]], [[Petra (Civ6)|Petra]], or the [[University of Sankore (Civ6)|University of Sankore]], they can be useful or even highly productive! |
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− | {{ShareYourWisdom|Desert Hills}} |
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==Civilopedia entry== |
==Civilopedia entry== |
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+ | {{/Civilopedia}} |
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− | Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. Unfortunately, the Bedouins, Tuaregs, Berbers, and other desert tribesmen tended to just charge wildly down them. |
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==Gallery== |
==Gallery== |
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File:Hills on desert tile in-game (Civ6).png|A Desert Hill tile, as seen in-game |
File:Hills on desert tile in-game (Civ6).png|A Desert Hill tile, as seen in-game |
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</gallery> |
</gallery> |
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+ | |||
+ | {{Terrains (Civ6)}} |
Revision as of 19:10, 29 December 2020
Desert (Hills) is a base terrain in Civilization VI which is a variant of other Desert tiles. Like other Desert tiles, they are usually found in equatorial regions.
Desert Hills provide 1 Production. Desert Hills may be improved with Mines, which makes them vastly more productive than other Desert tiles. All Hills have a +3 Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units.
Strategy
Desert Hills are rarely a first choice for improvement or priority when settling, considering their relative lack of yields even with a resource. However, for civilizations like Australia and Mali, or a city intending to build Jebel Barkal, Petra, or the University of Sankore, they can be useful or even highly productive!
Civilopedia entry
Even less appealing than flat desert, about the only thing desert hills are good for is defending in a battle. This feature has made them the holdouts for groups such as the Bedouins, Tuaregs, Berbers, and other desert-dwellers.
Gallery
Civilization VI Terrains [edit] | |
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Base | Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features | Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1 |
Other | Barbarian Outpost • Meteor Site1 • Tribal Village |
See also | Improvement • Natural Wonder • Resource |
1 Requires DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
Added in the Rise and Fall expansion pack. |