Desert Folklore is a Pantheon in Civilization VI. It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile.
Strategy[]
Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. It requires an appropriate start and the player having more interest in Faith than whatever other bonuses may be obtained (e.g., taking God of the Open Sky for extra Culture from Pastures built on Sheep, or Lady of the Reeds and Marshes for extra Production from Oases).
This pantheon makes deserts more viable places in which to found cities, especially when pursuing a Religious Victory or after adopting Theocracy or building the Grand Master's Chapel to enable Faith purchasing of military units. It has good synergy with desert-biased civilizations such as Mali (with the Suguba further lowering Faith costs), Egypt (whose Holy Sites can be built more cheaply next to a River, although River Goddess is also a reasonable choice there), and Nubia (whose Nubian Pyramid is particularly well-suited to being built next to Holy Sites).
The district tile terrain is not taken into account (maximum bonus is +6). In Gathering Storm this pantheon also works with Desert Floodplains (as the tiles are also marked as Desert).
Synergies:
- 3 adjacency will trigger the "Splendid Holy Site Completed" Historic Moment for a one time +3 Era Score
- 4 adjacency will allow you to get the benefit from the renaissance Simultaneum Policy
- high adjacency will work great with the classical Scripture policy (double adjacency faith) and the Work Ethic follower belief (production from faith adjacency)
See also[]
- Desert Folklore in other games