Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. It requires an appropriate start and the player having more interest in Faith than whatever other bonuses may be obtained (e.g. extra Culture from Sheep Pastures through God of the Open Sky or Production from Oases through Lady of the Reeds and Marshes).
This pantheon makes deserts more viable places in which to found cities, especially when pursuing a Religious Victory or after adopting Theocracy or building the Grand Master's Chapel to enable Faith purchasing of military units. It has good synergy with desert-biased civilizations such as Mali (with the Suguba further lowering Faith costs), Egypt (who can build the Holy Sites cheaper next to a River, although River Goddess is also a reasonable choice there), and Nubia (whose Nubian Pyramid is particularly well-suited to being built next to Holy Sites).
|Religions and Pantheons in Civilization VI|
City Patron Goddess • Dance of the Aurora • Desert Folklore • Divine Spark • Earth Goddess • Fertility Rites • Fire Goddess • God of Craftsmen • God of Healing • God of the Forge • God of the Open Sky • God of the Sea • God of War • Goddess of Festivals • Goddess of the Harvest • Goddess of the Hunt • Initiation Rites • Lady of the Reeds and Marshes • Monument to the Gods • Oral Tradition • Religious Idols • River Goddess • Religious Settlements • Sacred Path • Stone Circles