Desert Folklore is a Pantheon in Civilization VI. It increases the Faith output of Holy Site districts by 1 for each adjacent Desert tile.
Strategy[]
Like all pantheons that rely on specific terrain types, Desert Folklore attempts to boost the desirability of an otherwise unappealing terrain. It requires an appropriate start and the player having more interest in Faith than whatever other bonuses may be obtained (e.g., taking God of the Open Sky for extra Culture from Pastures built on Sheep, or Lady of the Reeds and Marshes for extra Production from Oases).
This pantheon makes deserts more viable places in which to found cities, especially when pursuing a Religious Victory or after adopting Theocracy or building the Grand Master's Chapel to enable Faith purchasing of military units. It has good synergy with desert-biased civilizations such as Mali (with the Suguba further lowering Faith costs), Egypt (whose Holy Sites can be built more cheaply next to a River, although River Goddess is also a reasonable choice there), and Nubia (whose Nubian Pyramid is particularly well-suited to being built next to Holy Sites).
In Gathering Storm, Desert Folklore also works with Desert Floodplains (which are treated as Deserts) and combines well with the Scripture and Simultaneum policy cards (for extra Faith) and the Work Ethic Follower Belief (for extra Production).
Another side-effect of the pantheon to keep in mind is that almost all your Holy Sites built in Deserts will trigger a "Splendid Holy Site Completed" Historic Moment upon completion, which gives you +3 Era Score for the first time you achieve this.
See also[]
- Desert Folklore in other games