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Despotism (Civ2)
Despotism is a Government type in Civilization II.

In a Despotism, the ruler has absolute control over his or her subjects, and this control is usually enforced by the military. This system has a tendency to minimize individual freedom, and reduce the efficiency of production efforts. [1]

Game EffectsEdit

Unit SupportEdit

  • Each unit above the city size costs one Shield (Civ2)Shield per turn.[1]
  • Settlers eat one Food (Civ2)Food per turn.[1]

HappinessEdit

  • Up to three military units in each city institute "martial law". Each of these units makes one unhappy citizen content.

Corruption and WasteEdit

  • Because of Despotism's high rate of corruption, it is almost always an inferior form of government. Try to switch to a Monarchy as soon as possible.[1]

SpecialEdit

  • Under a Despotism, Tax/Luxury/Science rates cannot be set higher than 60%.[1]
  • Any terrain square that ordinarily produces three or more of any resource (Food (Civ2)Food, Shield (Civ2)Shields, or Trade (Civ2)Trade) produces one less.[1]

TitlesEdit

The default title of a despotic ruler is "emperor" (male) or "empress" (female).

An Egyptian despot is known as a "pharaoh". A Roman despot is known as a "dictator". A Sioux despot is known as a "chief". A Viking despot is known as a "warlord".

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Transcribed directly from Civilopedia
Civilization II Governments

AnarchyCommunismDemocracyDespotismFundamentalismMonarchyRepublic

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