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The difficulty level is a game setting in the Civilization series and similar games. It allows players to give either themselves or their AI opponents advantages commensurate with their skills and desire for challenge.

Different games have different ways of setting the difficulty. A common one involves requiring nations to amass more or fewer food sheaves, light bulbs, etc., before a population increase or building completion.

Civilization

Civilization II

Civilization III

Civilization IV

Civilization V

Civilization VI

Civilization: Beyond Earth

Civilization Revolution

C-evo

Sid Meier's Alpha Centauri‎


Other games

Difficulty level is not present in (or the article has not been created for) the following games :

Game Article
Civilization VII Difficulty level (Civ7)
Civilization Revolution 2 Difficulty level (CivRev2)
CivWorld Difficulty level (CivWorld)
Freeciv Difficulty level (Freeciv)
Civilization: Call to Power Difficulty level (CTP1)
Call to Power II Difficulty level (CTP2)
Sid Meier's Colonization Difficulty level (Col)
FreeCol Difficulty level (FreeCol)
Civilization IV: Colonization Difficulty level (Civ4Col)
Starships Difficulty level (Starships)

Future technology (CivRev)
This is a disambiguation page used to differentiate articles on different topics of the same name. If an internal link led you to this page, you may want to go back and edit it so that it points to the desired specific page.

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