The free-to-play game C-evo has several difficulty levels, as do most games covered by this wiki. The opening screens have an option for five named classes of difficulty and an option for setting difficulty levels for individual nations.
Manual settings[]
The option, "Free Player Setup", lets you set levels for all nations specifically: you can specify the level of difficulty for each nation (from one bar - about 25% easier than standard - to three bars - 25% harder). Those levels can be numbered 1, 2, and 3 for convenience in later paragraphs of this article and others.
Automatic classes[]
- "Beginner" (an extremely easy setting, where all of your opponents have to pay or accumulate about twice as much of anything as you do for any particular gain) - you are on level 1 but your opponents are on a non-settable level of twice that, e.g. food and Town Hall need 60 to your 30.
- "Easy" - you are level 1, rivals are level 2
- "Moderate" - rivals have the same "level 2" requirements as you do
- "Hard" - you are level 2, rivals are level 1
- "Insane" - you are level 3, rivals are level 1
Thus your percentage of the rivals' requirements goes in a near-geometric progression 50, 75, 100, 133, 167.
Effects[]
A nation's difficulty level determines the numbers it needs for food to grow, for building units or buildings or wonders, and for research.
The first two are simple proportions; for example, the food box needs 30, 40, or 50, and some building work, such as Town Hall, Barracks, and Temple, uses the same numbers, with other buildings, units, and wonders using the same 25% discount or surcharge on their basic costs. (Wonders enjoy a further 25% discount if you own The Colossus.)
Research has a more complicated formula.
- For Beginner or Easy class (level 1) it is 2*n*EXP(n/102}
- For Moderate or Hard class (level 2) it is 2.3*n*EXP(n/80}
- For Insane class it is 2.6*n*EXP(n/64}
- where n is initially 4 and increases by 2 or 1 for each advance discovered or acquired
See also[]
- Difficulty level in other games