Civilization Wiki
(chieftain level players start with 50 gold, 0 for all other levels)
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* Deity
 
* Deity
   
Since the computer players are controlled not by actual AI (like Siri or self-driving cars), but by simple sets of rules which don't result in very effective play, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.
+
Since the computer players are not controlled by advanced AI, but instead behave based on a very long list of if-then statements (i.e. cannot learn from and react to the player's strategies by changing their own accordingly), the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.
   
 
All of the information presented here comes from the articles cited below and the game's data files.<ref>https://forums.civfanatics.com/threads/civ2-difficulty-levels.74118/</ref><ref>https://gaming.stackexchange.com/questions/215627/is-combat-affected-by-difficulty</ref>
 
All of the information presented here comes from the articles cited below and the game's data files.<ref>https://forums.civfanatics.com/threads/civ2-difficulty-levels.74118/</ref><ref>https://gaming.stackexchange.com/questions/215627/is-combat-affected-by-difficulty</ref>

Revision as of 15:14, 24 December 2019

The difficulty level is a game setting in Civilization II that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows:

  • Chieftain ("Chieftan" on the Hall of Fame screen)
  • Warlord
  • Prince
  • King
  • Emperor
  • Deity

Since the computer players are not controlled by advanced AI, but instead behave based on a very long list of if-then statements (i.e. cannot learn from and react to the player's strategies by changing their own accordingly), the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.

All of the information presented here comes from the articles cited below and the game's data files.[1][2]

Element Chieftan Warlord Prince King Emperor Deity
Endgame year ? AD ? AD ? AD ? AD ? AD ? AD
Next Citizen Unhappy 6 5 4 3 2 1
AI Production Box "Squeeze" 0% 0% 0% 0% 20% 40%
Barbarian Attack Strength ×0.25 ×0.50 ×0.75 ×1 ×1.25 ×1.50
Starting gold 50 0 0 0 0 0

References


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