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The difficulty level is a game setting in Civilization IV that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows:

  • Settler
  • Chieftain
  • Warlord
  • Noble
  • Prince
  • Monarch
  • Emperor
  • Immortal
  • Deity

Since the computer players are not controlled by advanced AI (i.e., cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.

All of the information presented here comes from a forum post on CivFanatics and the game's XML files.[1]

Element Settler Chieftain Warlord Noble Prince Monarch Emperor Immortal Deity
iFreeWinsVsBarbs 5 4 3 2 1 0 0 0 0
iAnimalAttackProb 0 25 50 75 90 95 98 99 100
iStartingLocPercent 10 20 30 40 50 60 70 80 90
iGold 0 0 0 0 0 0 0 0 0
iFreeUnits 24 18 12 8 6 4 3 2 1
iUnitCostPercent 20 30 40 50 60 70 80 90 100
iResearchPercent 60 75 90 100 110 115 120 125 130
iDistanceMaintenancePercent 45 55 65 75 85 90 95 100 100
iNumCitiesMaintenancePercent 40 50 60 70 80 85 90 95 100
iMaxNumCitiesMaintenance 4 4 5 5 6 6 7 7 8
iCivicUpkeepPercent 50 60 70 80 90 95 100 100 100
iInflationPercent 60 70 80 90 95 100 100 100 100
iHealthBonus 4 4 3 3 2 2 1 1 1
iHappyBonus 6 6 5 5 4 4 3 3 3
iAttitudeChange 2 1 0 -1 -1 -1 -1 -1 -1
iNoTechTradeModifier 100 90 80 70 60 50 40 30 20
iTechTradeKnownModifier -100 -50 -25 0 0 0 0 0 0
iUnownedTilesPerGameAnimal 100 80 60 50 40 35 30 25 20
iUnownedTilesPerBarbarianUnit 150 100 80 60 50 40 35 30 25
iUnownedWaterTilesPerBarbarianUnit 3000 2400 2200 2000 1800 1600 1400 1200 1000
iUnownedTilesPerBarbarianCity 160 150 140 130 120 110 100 90 80
iBarbarianCreationTurnsElapsed 50 45 40 35 30 25 20 15 10
iBarbarianCityCreationTurnsElapsed 55 50 45 40 35 30 25 20 15
iBarbarianCityCreationProb 4 5 5 6 6 7 7 8 8
iAnimalBonus -70 -60 -50 -40 -30 -20 -10 -5 0
iBarbarianBonus -40 -30 -20 -10 -5 0 0 0 0
iAIAnimalBonus -70 -70 -70 -70 -70 -70 -70 -70 -70
iAIBarbarianBonus -40 -40 -40 -40 -40 -40 -40 -40 -40
iStartingDefenseUnits 0 0 0 0 0 0 0 0 0
iStartingWorkerUnits 0 0 0 0 0 0 0 0 0
iStartingExploreUnits 0 0 0 0 0 0 0 0 0
iAIStartingUnitMultiplier 0 0 0 0 0 0 0 0 1
iAIStartingDefenseUnits 0 0 0 0 0 1 2 3 4
iAIStartingWorkerUnits 0 0 0 0 0 1 1 2 2
iAIStartingExploreUnits 0 0 0 0 1 0 1 1 1
iBarbarianDefenders 1 1 1 2 2 3 3 4 4
iAIDeclareWarProb 25 50 75 100 100 100 100 100 100
iAIWorkRateModifier 0 0 0 0 10 20 50 75 100
iAIGrowthPercent 160 130 110 100 95 90 85 80 80/60**
iAITrainPercent 160 130 110 100 95 90 85 80 60
iAIWorldTrainPercent 160 130 110 100 100 100 100 100 100
iAIConstructPercent 160 130 110 100 95 90 85 80 60
iAIWorldConstructPercent 160 130 110 100 100 100 100 100 100
iAICreatePercent 160 130 110 100 95 90 85 80 60
iAIWorldCreatePercent 160 130 110 100 100 100 100 100 100
iAICivicUpkeepPercent 100 100 100 100 95 90 85 80 60
iAIUnitCostPercent 100 100 100 100 95 90 85 80 60
iAIUnitSupplyPercent 50 45 40 35 30 25 20 15 10
iAIUnitUpgradePercent 45 40 35 30 25 20 15 10 5
iAIInflationPercent 100 90 80 70 60 50 40 30 20
iAIWarWearinessPercent 100 90 80 70 60 50 40 30 20
iAIPerEraModifier 0 0 0 0 -1 -2 -3 -4 -5
High Gold* 4 4 3 3 2 1 1 N/A N/A
Low Gold* 2 2 3 4 4 4 5 5 5
Map* 1 1 2 2 2 2 2 2 1
Settler* 2 2 1 N/A N/A N/A N/A N/A N/A
Warrior* 2 2 2 2 2 2 1 1 1
Scout* 1 1 1 1 1 1 1 1 1
Worker* 2 2 1 N/A N/A N/A N/A N/A N/A
Experience* 1 1 1 2 2 2 1 1 1
Healing* 1 1 1 1 1 1 1 1 1
Tech* 4 3 3 2 2 2 2 2 2
Barbarian Weak* N/A 1 1 2 3 3 3 3 2
Barbarian Strong* N/A N/A 1 1 1 2 3 4 6
FreeTechs The Wheel, Agriculture, Mining The Wheel, Agriculture The Wheel None None None None None None
AIFreeTechs None None None None None Archery Archery, Hunting Archery, Hunting, Agriculture Archery, Hunting, Agriculture, The Wheel

* This element is listed under the heading "Goodies (20)" in the XML file. It indicates the chance (x-in-20) of a "goody hut" yielding this result when "popped" by the player.
** 60 on the original CIV4HandicapInfo, but 80 on Beyond the Sword CIV4HandicapInfo.

References[]

See also[]

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