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The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows:

  • Difficulty Settler (Civ6).png Settler
  • Difficulty Chieftain (Civ6).png Chieftain
  • Difficulty Warlord (Civ6).png Warlord
  • Difficulty Prince (Civ6).png Prince (default)
  • Difficulty King (Civ6).png King
  • Difficulty Emperor (Civ6).png Emperor
  • Difficulty Immortal (Civ6).png Immortal
  • Difficulty Deity (Civ6).png Deity

Since the computer players are not controlled by advanced AI (i.e. cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.

All of the information presented here comes from a forum post on CivFanatics and the game's XML files.[1]

Element Settler Difficulty Settler (Civ6).png Chieftain Difficulty Chieftain (Civ6).png Warlord Difficulty Warlord (Civ6).png Prince Difficulty Prince (Civ6).png King Difficulty King (Civ6).png Emperor Difficulty Emperor (Civ6).png Immortal Difficulty Immortal (Civ6).png Deity Difficulty Deity (Civ6).png
AI Science Science/Culture Culture/Faith Faith Bonuses +0% +0% +0% +8% +16% +24% +32% +40%
AI Production Production/Gold Gold Bonuses +0% +0% +0% +20% +40% +60% +80% +100%
AI Combat Bonus -1 -1 -1 0 +1 +2 +3 +4
Player Combat Bonus +3 +2 +1 0 0 0 0 0
AI Combat XP +0% +0% +0% +10% +20% +30% +40% +50%
Player Combat XP +45% +30% +15% +0% +0% +0% +0% +0%
AI Free Tech/Civics Boosts 0 0 0 1 2 3 4 5
AI Starting Settlers 1 1 1 1 1 2 2 3
AI Starting Warriors 1 1 1 1 2 3 4 5
AI Starting Builders 0 0 0 0 1* 1 2 2
Barbarian Camp Gold Gold 45 40 35 30 30 30 30 30

* The AI receives this Builder after completing its first District District.

Finally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.

Related achievements[]

Game, Settler, Match
Game, Settler, Match
Win a regular game at Settler difficulty or harder.
A pun on the phrase used at the conclusion of a tennis match or another competition.
Irish Heartbeat
Irish Heartbeat
Win a regular game at Chieftain difficulty or harder.
Irish Heartbeat is the name of an album by Van Morrison in collaboration with The Chieftains.
Warlording Over Others
Warlording Over Others
Win a regular game at Warlord difficulty or harder.
The phrase 'lording over others' refers to being in a dominant position over others.
Machiavelli's Great Work
Machiavelli's Great Work
Win a regular game at Prince difficulty or harder.
The Prince is the name of Machiavelli's most famous work of writing.
The Divine Right of Kings
The Divine Right of Kings
Win a regular game at King difficulty or harder.
The divine right of kings is the idea that kings are not subject to earthly authority because they rule by the will of God.
Emperor's New Groove
Emperor's New Groove
Win a regular game at Emperor difficulty or harder.
A reference to The Emperor's New Groove, a 2000 Disney animated film.
12 Labors of Hercules
12 Labors of Hercules
Win a regular game at Immortal difficulty or harder.
Hercules notoriously had to accomplish 12 seemingly impossible feats to regain his immortality, such as slaying the Hydra and capturing Cerberus alive.
God-Like
God-Like
Win a regular game at Deity difficulty.
In the FPS game Unreal Tournament, 'God-like' was one of the largest killstreak ranks. The ranking names were popular, and set a precedent for many multiplayer video games to follow.

References[]

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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