The difficulty level is a game setting in Civilization VII and its expansions that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows:
- Scribe
- Governor
- Viceroy
- Sovereign
- Immortal
- Deity
Since the computer players are not controlled by advanced AI (i.e., cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.
All of the information presented here comes from the game's XML files.
Element | Scribe | Governor | Viceroy | Sovereign | Immortal | Deity |
---|---|---|---|---|---|---|
AI Unit XP Modifier | -20% | 0% | +40% | +60% | +80% | +100% |
AI Combat Modifier | -4 | 0 | +1 | +3 | +5 | +8 |
AI ![]() |
-20% | 0% | +20% | +40% | +60% | +80% |
AI ![]() |
-20% | 0% | +20% | +40% | +60% | +80% |
AI ![]() |
-30% | 0% | +20% | +40% | +60% | +80% |
AI ![]() |
-20% | 0% | +20% | +40% | +60% | +80% |
AI Building/Improvement/Wonder ![]() |
-20% | 0% | +20% | +40% | +60% | +80% |
AI Unit ![]() |
-40% | 0% | +40% | +80% | +120% | +160% |
AI Water Damage Modifier | +33% | +33% | +33% | +33% | +33% | +33% |
AI Tech Cost Modifier | +10% | 0% | -10% | -20% | -30% | -40% |
AI Civic Cost Modifier | +10% | 0% | -10% | -20% | -30% | -40% |
Independent Power Combat Modifier | -6 | -3 | -3 | 0 | 0 | 0 |
Related achievements[]
See also[]
- Difficulty level in other games
Civilization VII [edit] |
---|
Lists
|
Concepts
|
Miscellaneous
|