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The difficulty level is a game setting in Civilization VII and its expansions that allows players to compete against AI opponents matched to their skills and desire for challenge. In order from lowest to highest, the difficulty levels are as follows:

  • Scribe
  • Governor
  • Viceroy
  • Sovereign
  • Immortal
  • Deity

Since the computer players are not controlled by advanced AI (i.e., cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.

All of the information presented here comes from the game's XML files.

Element Scribe Governor Viceroy Sovereign Immortal Deity
AI Unit XP Modifier -20% 0% +40% +60% +80% +100%
AI Combat Modifier -4 0 +1 +3 +5 +8
AI Culture Culture Modifier -20% 0% +20% +40% +60% +80%
AI Gold Gold Modifier -20% 0% +20% +40% +60% +80%
AI Happiness Happiness Modifier -30% 0% +20% +40% +60% +80%
AI Science Science Modifier -20% 0% +20% +40% +60% +80%
AI Building/Improvement/Wonder Production Production Modifier -20% 0% +20% +40% +60% +80%
AI Unit Production Production Modifier -40% 0% +40% +80% +120% +160%
AI Water Damage Modifier +33% +33% +33% +33% +33% +33%
AI Tech Cost Modifier +10% 0% -10% -20% -30% -40%
AI Civic Cost Modifier +10% 0% -10% -20% -30% -40%
Independent Power Combat Modifier -6 -3 -3 0 0 0

Related achievements[]

Playing God.
Playing God.
Win a game on Deity difficulty.
A phrase that has the meaning of acting in a way beyond one's station (usually in the context of deciding life and death); double entendre with 'Deity' being the game's highest difficulty level.

See also[]

Civilization VII [edit]
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