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Back arrow (CivBE) Civilization: Beyond Earth

The difficulty level is a game setting in Sid Meier's Civilization: Beyond Earth that allows players to compete against AI opponents matching their skills or for the purpose of challenges. It affects how the Aliens and the AI leaders behave and what advantage they have, as shown in the tables below.

Alien Bonuses[]

Element Sputnik Mercury Vostok Gemini Soyuz Apollo
Alien Nest Energy 40 25 25 25 25 25
Alien Spawn Modifier 125 100 90 80 72 67
Alien Combat Bonus 20 0 0 0 0 0
Alien Target Range - Land 3 5 5 6 7 8
Alien Target Range - Sea 7 10 12 15 18 20

AI Bonuses[]

Element Sputnik Mercury Vostok Gemini Soyuz Apollo
Free Techs None None Pioneering Pioneering, Planetary Survey Pioneering, Planetary Survey, Engineering Pioneering, Planetary Survey, Engineering, Chemistry
Starting Defense Units 0 0 1 1 2 2
Starting Explore Units 0 0 0 1 1 1
Declare War Probability 80% 100% 100% 100% 100% 100%
Work Rate Bonus 0% 0% 20% 40% 75% 100%
Unhealth 100% 100% 90% 85% 80% 75%
Growth Rate 120% 100% 90% 80% 70% 55%
Train Rate 125% 100% 74% 80% 65% 50%
World Train Rate 120% 100% 100% 100% 100% 100%
Construction Rate 120% 100% 85% 75% 60% 50%
World Construction Rate 120% 100% 100% 100% 100% 100%
Create Rate 120% 100% 85% 75% 60% 50%
World Create Rate 0% 0% 100% 100% 100% 100%
Building Cost 100% 100% 85% 80% 65% 50%
Unit Cost 100% 100% 85% 80% 65% 50%
Unit Supply 0% 20% 30% 30% 40% 50%
Unit Starting XP 0 0 10 15 30 30
Unit Bonus XP% 0 0 0 0 50% 100%

Trivia[]

  • The difficulty levels are named after the events in Space Race.

See also[]

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