Civilization: Beyond Earth
The difficulty level is a game setting in Sid Meier's Civilization: Beyond Earth that allows players to compete against AI opponents matching their skills or for the purpose of challenges. It affects how the Aliens and the AI leaders behave and what advantage they have, as shown in the tables below.
Alien Bonuses [ ]
Element
Sputnik
Mercury
Vostok
Gemini
Soyuz
Apollo
Alien Nest Energy
40
25
25
25
25
25
Alien Spawn Modifier
125
100
90
80
72
67
Alien Combat Bonus
20
0
0
0
0
0
Alien Target Range - Land
3
5
5
6
7
8
Alien Target Range - Sea
7
10
12
15
18
20
AI Bonuses [ ]
Element
Sputnik
Mercury
Vostok
Gemini
Soyuz
Apollo
Free Techs
None
None
Pioneering
Pioneering, Planetary Survey
Pioneering, Planetary Survey, Engineering
Pioneering, Planetary Survey, Engineering, Chemistry
Starting Defense Units
0
0
1
1
2
2
Starting Explore Units
0
0
0
1
1
1
Declare War Probability
80%
100%
100%
100%
100%
100%
Work Rate Bonus
0%
0%
20%
40%
75%
100%
Unhealth
100%
100%
90%
85%
80%
75%
Growth Rate
120%
100%
90%
80%
70%
55%
Train Rate
125%
100%
74%
80%
65%
50%
World Train Rate
120%
100%
100%
100%
100%
100%
Construction Rate
120%
100%
85%
75%
60%
50%
World Construction Rate
120%
100%
100%
100%
100%
100%
Create Rate
120%
100%
85%
75%
60%
50%
World Create Rate
0%
0%
100%
100%
100%
100%
Building Cost
100%
100%
85%
80%
65%
50%
Unit Cost
100%
100%
85%
80%
65%
50%
Unit Supply
0%
20%
30%
30%
40%
50%
Unit Starting XP
0
0
10
15
30
30
Unit Bonus XP%
0
0
0
0
50%
100%
Trivia [ ]
The difficulty levels are named after the events in Space Race.
See also [ ]