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The Digger is a unique melee unit of the Australian civilization in Civilization VI. It replaces the Infantry.

  • Common abilities:
    • +5 Strength Combat Strength vs. anti-cavalry units.
  • Special abilities
    • +10 Strength Combat Strength on coastal tiles.
    • +5 Strength Combat Strength outside Australian territory.
  • Special traits:

Strategy[]

The Digger is a great replacement for the Infantry, with bonuses that allow the Australians to take a more active role in global conflicts in the Modern Era and beyond. With +15 Strength Combat Strength on a coastal tile outside its home territory, the Digger can reinforce Australia's naval forces as they attack enemy cities located along or near the coast, or even spearhead assaults on its own. It also provides the Australians with a strong defense against enemies who try to launch land-based assaults against their cities, which will often be located on coastal tiles to take advantage of the Housing Housing bonus.

The really strong aspect of Diggers, however, may be the lack of Oil Oil requirement. Infantry are weak units in Civilization VI: Gathering Storm because the resource they require is unlocked at Refining - and then you're one tech away from Tanks, a faster and stronger unit than Infantry. Australia, though, doesn't need to take this detour, so they can beeline Replaceable Parts. Combine that with their potential Science Science output from high Campus adjacency bonuses, and there is the potential for a devastating timing push!

When facing Diggers, the best option is to outrange them or intercept them on the ocean. Diggers are tough on offense, but can easily fall prey to well-placed Machine Guns or fighter strikes. Just remember to keep them away from your AT Crews!

Unlike Civilization V, in Civilization VI, the site of the battle is actually the tile of the defender, not the attacker. Therefore, similar to other bonuses that grant extra Strength Combat Strength when "fighting on" certain terrain, the Digger will receive extra Strength Combat Strength when it attacks a unit standing on a coastal tile or on a tile outside of Australian territory, regardless of where the Digger stands. Also, the Digger will receive extra Strength Combat Strength on defense if it gets attacked while standing on a coastal tile or outside home territory.

Civilopedia entry[]

At the onset of World War I, the British Army's need for soldiers led to the creation of the Australian Imperial Force. For bureaucratic ease, these troops were combined into a corps alongside soldiers from New Zealand. The newly formed corps underwent a baptism of enemy fire at the Battle of Gallipoli, which began with the (then) largest amphibious landing in the modern era. Called "Diggers" for their rapid entrenchment—or by their British comrades who thought all Australians worked in mines—they distinguished themselves until the war's armistice, gaining a courageous and genial reputation despite many hardships. Dissolved after the war's end, the Diggers have been re-formed when Australian and New Zealand troops fight together in larger-scale conflicts (such as World War II and Vietnam).

Trivia[]

  • The Digger's unique rifle model is based on the British Lee-Enfield series of bolt-action rifles, which were commonly used by the British Empire and its Commonwealth during the World Wars.
    • Oddly, some Diggers appear armed with the rifle used by the regular Infantry unit, which in turn is based on the American M1A1 Carbine.

Gallery[]

Civilization VI Units [edit]
Civilian SettlerBuilderTraderArchaeologistSpyNaturalistRock Band GS-Only
Land military AT CrewArcher (Hul'che1Pítati Archer1) • ArtilleryBarbarian Horse ArcherBarbarian HorsemanBombardCatapultCavalry (CossackHuszár GS-OnlyLlanero1) • Courser GS-Only (Black Army GS-OnlyOromo Cavalry1) • Crossbowman (Voi Chiến1) • Crouching TigerCuirassier GS-Only (Rough RiderWinged Hussar1) • Field Cannon (Hwacha R&F-Only) • Giant Death Robot GS-OnlyHeavy ChariotHelicopterHorseman (Hetairoi1) • Infantry (Digger1) • Keshig R&F-OnlyKnight (Mandekalu Cavalry GS-OnlyMamlukTagma1) • Line Infantry (Garde ImpérialeRedcoat) • Machine GunMalón Raider R&F-OnlyMan-At-Arms (Khevsur R&F-OnlyBerserkerSamurai) • Maryannu Chariot ArcherMechanized InfantryModern ATModern ArmorMountie GS-OnlyMusketman (ConquistadorJanissary GS-Only) • Nihang1Pike and Shot (Carolean GS-Only) • Pikeman (Impi R&F-Only) • Questing Knight4Ranger (Highlander R&F-Only) • Rocket ArtillerySabum Kibittum1Saka Horse ArcherScout (Okihtcitaw R&F-Only) • Skirmisher GS-Only (Warak'aq GS-Only) • SlingerSpearman (Hoplite) • Spec Ops R&F-OnlySwordsman (Hypaspist1Immortal1LegionNgao MbebaToa GS-Only) • TankTrebuchet (Domrey1) • Vampire3VaruWar-CartWarrior MonkWarrior (Eagle WarriorGaesatae1) • Zombie5
Naval military Aircraft CarrierBattleship (Minas Geraes) • Caravel (Nau1) • DestroyerFrigate (De Zeven Provinciën R&F-OnlyJong1) • Galley (Bireme GS-OnlyViking Longship) • IroncladMissile CruiserNuclear SubmarinePrivateer (Barbary Corsair GS-OnlySea Dog) • Quadrireme (Dromon1) • Submarine (U-Boat)
Aircraft BiplaneBomberFighter (P-51 Mustang) • Jet BomberJet Fighter
Support Anti-Air GunBattering RamCultist3Drone R&F-OnlyMedicMilitary EngineerMobile SAMObservation BalloonSiege TowerSoothsayer2Supply Convoy R&F-Only
Religious ApostleGuruInquisitorMissionary
See also Great PeopleHeroes
1 Requires DLC2 Apocalypse mode only • 3 Secret Societies mode only • 4 Heroes & Legends mode only • 5 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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