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Embassies[]

When a civilization learns Writing, it can begin to build its intelligence network. The first step is to build embassies in rival capital cities. That done, you can sign Right of Passage agreements and Military Alliances against third parties.

When your empire has developed a sense of Nationalism, you can engage in Mutual Protection Pacts and Trade Embargoes against third parties.

Embassies cost gold from your treasury to build, and diplomatic missions cost gold to execute.

Build an embassy by double-clicking the capital city icon after you have learned Writing.

Diplomatic agreements[]

When your civilization builds an embassy in a rival's capital city, or when a rival builds one in your capital, you can negotiate Diplomatic Agreements with that civilization. There are four kinds:

  • Military Alliance - You agree to declare war on a despised third party.
  • Right of Passage - You agree to allow his or her military units to move through your territory and use your transportation network (roads and railroads).
  • Trade Embargo - An agreement that neither of you will trade with or allow trade with a third party.
  • Mutual Protection Pact - An agreement to declare war upon any civilization that attacks your partner.

There is a fifth item that you can trade through your Embassies: Communications. These are introductions to a third civilization you can grant or receive from a rival.

Trade deals[]

List of tradable items in the game:

See also[]

Civilization III [edit]
Play the WorldConquests
Lists
Concepts
Miscellaneous
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