The Diplomat is a unit in Civilization: Call to Power.
Summary[]
The Diplomat begins the information war with his special abilities. The Diplomat can establish an embassy, which allows one player to monitor another Civilization's progress and allows Civilizations to exchange advances through diplomacy, and he can spy on a foreign city. Diplomats can also see Clerics and Slavers.
Great Library entry[]
Historically the Diplomat has often doubled as both peaceful emissary and meddlesome reporter. However, the role hasn't always been as formalized as it is today. Before modern times, private merchants often filled the role of the diplomat. Even through the 20th century and the demise of the nation-state, friendship or nepotism played a significant role in diplomacy. For instance, American diplomats were often selected for their contributions to the president rather than for their ability to conduct effective negotiations.
See also[]
- Diplomat in other games
Civilization: Call to Power Units |
---|
Abolitionist • Aircraft Carrier • Archer • Artillery • Battleship • Bomber • Cannon • Caravan • Cargo Pod • Cavalry • Cleric • Corporate Branch • Crawler • Cyber Ninja • Destroyer • Diplomat • Eco Ranger • Ecoterrorist • Fascist • Fighter • Fire Trireme • Fusion Tank • Infector • Interceptor • Knight • Lawyer • Legion • Leviathan • Longship • Machine Gunner • Marine • Mobile SAM • Mounted Archer • Musketeer • Nuke • Paratrooper • Phalanx • Phantom • Pikeman • Plasma Destroyer • Plasmatica • Samurai • Sea Engineer • Settler • Ship of the Line • Slaver • Space Bomber • Space Engineer • Space Fighter • Space Plane • Spy • Spy Plane • Star Cruiser • Stealth Bomber • Stealth Sub • Storm Marine • Submarine • Subneural Ad • Swarm • Tank • Televangelist • Trireme • Troop Ship • War Walker • Warrior • Wormhole Probe |