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The Diplomat is a unit in Civilization: Call to Power.

Summary[]

The Diplomat begins the information war with his special abilities. The Diplomat can establish an embassy, which allows one player to monitor another Civilization's progress and allows Civilizations to exchange advances through diplomacy, and he can spy on a foreign city. Diplomats can also see Clerics and Slavers.

Great Library entry[]

Historically the Diplomat has often doubled as both peaceful emissary and meddlesome reporter. However, the role hasn't always been as formalized as it is today. Before modern times, private merchants often filled the role of the diplomat. Even through the 20th century and the demise of the nation-state, friendship or nepotism played a significant role in diplomacy. For instance, American diplomats were often selected for their contributions to the president rather than for their ability to conduct effective negotiations.

See also[]

Civilization: Call to Power Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Pod Cavalry Cleric Corporate Branch Crawler Cyber Ninja Destroyer Diplomat Eco Ranger Ecoterrorist Fascist Fighter Fire Trireme Fusion Tank Infector Interceptor Knight Lawyer Legion Leviathan Longship Machine Gunner Marine Mobile SAM Mounted Archer Musketeer Nuke Paratrooper Phalanx Phantom Pikeman Plasma Destroyer Plasmatica Samurai Sea Engineer Settler Ship of the Line Slaver Space Bomber Space Engineer Space Fighter Space Plane Spy Spy Plane Star Cruiser Stealth Bomber Stealth Sub Storm Marine Submarine Subneural Ad Swarm Tank Televangelist Trireme Troop Ship War Walker Warrior Wormhole Probe
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