Civilization Wiki

Back arrow (CivBE).png Back to Rising Tide Diplomacy
Back arrow (CivBE).png List of yields in CivBE

Diplomatic Capital Diplomatic Capital is a resource introduced in the Civilization: Beyond Earth expansion Rising Tide.

Civilopedia Description[]

"Diplomatic Capital is the currency of diplomacy. It represents a mixture of your leader's power, experience, and prestige on the global stage. You earn Diplomatic Capital locally from wonders and special buildings, and you earn it internationally when you allow other leaders initiate agreements. Likewise, you spend Diplomatic Capital when you initiate and maintain agreements with other leaders. You can also spend it to level up or change your leader's Personality Traits, which will improve its effects."

- In-game Civilopedia


Diplomatic Capital Diplomatic Capital, like the Faith Faith resource in the Gods & Kings expansion for Civilization V, is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Beliefs in Gods & Kings, however, two or more leaders can have the same traits if they want to, so this is not a "first come, first serve" style of gameplay. Diplomatic Capital can also be used to buy units and buildings, in the same way Energy Energy can be used. However, the resource cost to purchase is doubled when using Diplomatic Capital than when using Energy.

Factions That Use Diplomatic Capital in Their Unique Personality Trait[]

There are three factions that now incorporate Diplomatic Capital in their unique Personality Trait:

  • Brasilia, earns +1 Diplomatic Capital for each unit killed in combat.
  • INTEGR, gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using Diplomatic Capital.
  • Pan-Asian Cooperative, gets the first wonder built in each of its cities for free and produce +6 Diplomatic Capital instead of +5 Diplomatic Capital each wonder.

What Diplomatic Capital Can Be Spent On[]

Personality traits. There are four types of potential Personality Traits that offer very important perks. The first one is unique to each faction and the other three are open to all factions. The three other types of Personality Traits need to be bought with Diplomatic Capital and all Personality Traits can be upgraded twice using Diplomatic Capital; Personality Traits that were already bought can also be changed by spending Diplomatic Capital. The cost for each upgrade, new trait, or change in trait starts at 100 Diplomatic Capital and goes up after every purchase. There are 10 Traits for every type of Personality Trait, each with a unique perk and unique potential Diplomatic Agreements that other leaders and can use if they "purchase" them with Diplomatic Capital.

Foreign Policies. Diplomatic Agreements can be initiated and maintained using Diplomatic Capital, and usually offer very situational perks. The cost of initiating one can be any where from 25 Diplomatic Capital to more than 250 Diplomatic Capital depending on the power of the agreement. The maintenance cost per turn can be anywhere from 3 Diplomatic Capital to 75 Diplomatic Capital, depending on the power of the agreement.

Improving the standing with other factions to "Cooperative", or "Allied". They cost 20 Diplomatic Capital and 25 Diplomatic Capital, respectively.

Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: "Purchase with Energy", and "Purchase with Diplomatic Capital". The cost of purchasing units and buildings with Diplomatic Capital is about 50% more than the cost of purchasing the same units with Energy across the board.

As of the October 2015 patch, covert agents can "purchase" strategic resources with diplomatic capital using the black market feature.

How to Increase Diplomatic Capital Income[]

Each Capital starts with +3 Diplomatic Capital in the Headquarters. From there, Diplomatic Capital can be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you.

With Buildings that provide Diplomatic Capital:

All Wonders provide +5 Diplomatic Capital, with the exception of the Headquarters (+3 Diplomatic Capital) and the Spy Agency (+2 Diplomatic Capital).

The Diplomatic Capital maintenance cost per turn of Diplomatic Agreements that Leaders initiate is given directly to the faction that allowed it.

As of the November 2015 patch, covert agents can "sell" strategic resources for Diplomatic Capital using the black market feature.

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships

Aliens • Artifacts (Alien, Old Earth, Progenitor)RT only.pngBiomesBuildingsCargoColonistsOrbital UnitsPersonality TraitsRT only.pngPlanetsQuestsResourcesSponsorsSpacecraftTechnologiesTerrainTile ImprovementsTrade AgreementsRT only.pngUnitsVirtuesWondersYields


Harmony HarmonyPurity PuritySupremacy Supremacy

Alien gameplayAquatic gameplayRT only.pngArtifacts SystemRT only.pngBuildingsCitiesCovert OperationsDiplomacyExpeditionsMarvel SystemRT only.pngMiasmaOrbital LayerStationsTech WebTradeUnitsVictory

Culture CultureDiplomatic Capital Diplomatic CapitalRT only.pngEnergy EnergyFood FoodHealth HealthProduction ProductionScience Science

Starting a new gameStarter GuideStrategy GuidesSteam AchievementsModsUpdatesSoundtrackStarships UnlockablesExoplanets Map Pack

RT only.png Introduced in the Rising Tide expansion pack.† Spin off game based in the same fictional universe