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Diplomatic Capital (CivBE)

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{{BackArrowBE|Diplomacy (Rising Tide)|Back to ''Rising Tide'' Diplomacy}}<br />
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{{BackArrowBE|Diplomacy (Rising Tide)|Back to ''Rising Tide'' Diplomacy}}
{{BackArrowBE|Yields (CivBE)|List of yields in CivBE}}<br />
 
   
 
{{DiplomaticCapitalBE}} is a new resource introduced in the ''[[Civilization: Beyond Earth]]'' expansion ''[[Rising Tide]]''.
 
{{DiplomaticCapitalBE}} is a new resource introduced in the ''[[Civilization: Beyond Earth]]'' expansion ''[[Rising Tide]]''.
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==Summary==
 
==Summary==
{{DiplomaticCapitalBE}}, like the {{Faith5}} Faith resource in the ''[[Civilization V: Gods & Kings|Gods &amp; Kings]]'' expansion for ''[[Civilization V]]'', is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Beliefs in ''Gods & Kings'', however, two or more leaders can have the same traits if they want to, so this is not a "first come, first serve" style of gameplay. Diplomatic Capital can also be used to buy units and buildings, in the same way {{EnergyBE}} can be used. However, the resource cost to purchase is doubled when using {{DiplomaticCapitalIconBE}} than when using {{EnergyIconBE}}.
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{{DiplomaticCapitalBE}}, like the {{Faith5}} Faith resource in the ''[[Civilization V: Gods & Kings|Gods &amp; Kings]]'' expansion for ''[[Civilization V]]'', is used to gain special perks in the form of Personality Traits and Diplomatic Agreements. Unlike Religious Beliefs in ''Gods & Kings'', however, two or more leaders can have the same traits if they want to and it is now not a "first come, first serve" style of game-play. Diplomatic Capital can also be used to buy units and buildings, in the same way {{EnergyBE}} can be used. However, the resource cost to purchase is doubled when using {{DiplomaticCapitalIconBE}} than when using {{EnergyIconBE}}.
   
 
==Factions That Use Diplomatic Capital in Their Unique Personality Trait==
 
==Factions That Use Diplomatic Capital in Their Unique Personality Trait==
 
There are three factions that now incorporate Diplomatic Capital in their unique Personality Trait:
 
There are three factions that now incorporate Diplomatic Capital in their unique Personality Trait:
   
*'''{{LinkBE|Brasilia}}''', earns +1 {{DiplomaticCapitalIconBE}} for each unit killed in combat.
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*'''{{LinkBE|Brasilia}}''', which earns a +1 {{DiplomaticCapitalIconBE}} for each unit killed in combat.
*'''{{LinkBE|INTEGR}}''', gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using {{DiplomaticCapitalIconBE}}.
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*'''{{LinkBE|INTEGR}}''', which gets a 50% discount on initiating new agreements and a 25% discount to purchasing units and buildings using {{DiplomaticCapitalIconBE}}.
*'''{{LinkBE|Pan-Asian Cooperative}}''', gets the first wonder built in each of its cities for free and produce +6 {{DiplomaticCapitalIconBE}} instead of +5 {{DiplomaticCapitalIconBE}} each wonder.
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*'''{{LinkBE|Pan-Asian Cooperative}}''', which gets wonders for free that produce +6 {{DiplomaticCapitalIconBE}} instead of +5 {{DiplomaticCapitalIconBE}}.
   
 
==What Diplomatic Capital Can Be Spent On==
 
==What Diplomatic Capital Can Be Spent On==
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Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: "Purchase with {{EnergyIconBE}}", and "Purchase with {{DiplomaticCapitalIconBE}}". The cost of purchasing units and buildings with Diplomatic Capital is about 50% more than the cost of purchasing the same units with Energy across the board.
 
Purchasing Units and Buildings. When in the purchasing menu for the City Overview, there are two tabs: "Purchase with {{EnergyIconBE}}", and "Purchase with {{DiplomaticCapitalIconBE}}". The cost of purchasing units and buildings with Diplomatic Capital is about 50% more than the cost of purchasing the same units with Energy across the board.
 
As of the [[Civilization: Beyond Earth: Rising Tide October 2015 update|October 2015 patch]], covert agents can "purchase" strategic resources with diplomatic capital using the [[Covert Operations (CivBE)#Black Market|black market]] feature.
 
   
 
==How to Increase Diplomatic Capital Income==
 
==How to Increase Diplomatic Capital Income==
Each Capital starts with +3 {{DiplomaticCapitalIconBE}} in the Headquarters. From there, {{DiplomaticCapitalIconBE}} can be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you.
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Each Capital starts with +3 {{DiplomaticCapitalIconBE}} in the Headquarters. From there {{DiplomaticCapitalIconBE}} can be increased with certain buildings, wonders, or by allowing other factions to initiate Diplomatic Agreements with you.
   
 
With Buildings that provide {{DiplomaticCapitalIconBE}}:
 
With Buildings that provide {{DiplomaticCapitalIconBE}}:
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*{{LinkBE|Civil Crèche}}, +3 {{DiplomaticCapitalIconBE}}
 
*{{LinkBE|Civil Crèche}}, +3 {{DiplomaticCapitalIconBE}}
   
All [[Wonders (CivBE)|Wonders]] provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the [[Headquarters (CivBE)|Headquarters]] (+3 {{DiplomaticCapitalIconBE}}) and the [[Spy Agency (CivBE)|Spy Agency]] (+2 {{DiplomaticCapitalIconBE}}).
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With Wonders. All Wonders provide +5 {{DiplomaticCapitalIconBE}}, with the exception of the Headquarters (+3 {{DiplomaticCapitalIconBE}}) and the Spy Agency (+2 {{DiplomaticCapitalIconBE}}).
 
The {{DiplomaticCapitalIconBE}} maintenance cost per turn of [[Personality traits (Rising Tide)|Diplomatic Agreements]] that Leaders initiate is given directly to the faction that allowed it.
 
 
As of the [[Civilization: Beyond Earth: Rising Tide November 2015 update|November 2015 patch]], covert agents can "sell" strategic resources for {{DiplomaticCapitalIconBE}} using the [[Covert Operations (CivBE)#Black Market|black market]] feature.
 
   
{{CivBE}}
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The {{DiplomaticCapitalIconBE}} maintenance cost per turn of Diplomatic Agreements that Leaders initiate is given directly to the Faction that allowed it.
[[Category:Game concepts (CivBE)]]
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[[Category:Rising Tide factions]]
[[Category:Rising Tide]]
 
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